In HPG’s lexicon, “hardcore” does not merely mean difficult. It means:
HPG Prod despises subscriptions. They have hinted at a “pay per plan” model: 3 hardcore encounters 3 plans x hpg prod 2025
An encounter in HPG Prod’s terminology is not a level or a mission. It is a closed-loop tactical puzzle with no respawns, no saving during the encounter, and systemic consequences that ripple across the entire game world. Each encounter is designed to be replayed multiple times because failure is final—for that run. In HPG’s lexicon, “hardcore” does not merely mean
According to a design doc leak (verified by multiple mods on the /r/hardcoresim subreddit), the three encounters are: An encounter in HPG Prod’s terminology is not
Client: HPG Prod 2025
Format: 3 interlinked visceral scenes / 3 strategic production plans