Alone Together Escape Room Walkthrough Player 1

Pick up the magnifying glass from the desk drawer. Go to the painting of the clock behind you. Use the magnifying glass on the painting. Hidden in the brushstrokes, you see tiny numbers around the clock face: 7, 12, 5, 9.

This is a time-based puzzle. Look at your desk clock (it’s broken—hands don’t move). Twist the knob on the back of the desk clock. It now advances manually.

Set the clock to 7:00 – nothing happens. Set to 12:00 – a click. Set to 5:00 – another click. Set to 9:00 – the clock face opens like a lid.

Inside the clock: A small mirror and a red key.


Story Setup:
You and Player 2 have woken up in two different halves of a derelict scientific facility. Player 1 is in a cold, dim observatory dome. The sky is visible through a cracked glass ceiling. A single console hums with a green light. A faded logbook reads: "Two keys needed. Two minds. One truth." Player 2 is in the basement power core.

Your communication is text-only via an in-game terminal. You cannot see their room.


Your Objective: Align the book titles to match Player 2’s symbols.

  • Outcome: A hidden door or drawer will open, granting you access to the Boiler Room key.

  • Alone Together is a masterpiece of cooperative puzzle design. As Player 1, you are the "hands" of the operation, manipulating physical objects while Player 2 acts as the "eyes" for abstract data. Neither of you can escape without the other. That’s the beauty of being alone together. alone together escape room walkthrough player 1

    Now go forth, communicate clearly, and enjoy the thrill of dual liberation.


    Need the guide for Player 2? Check our companion article: "Alone Together Escape Room Walkthrough – Player 2 Perspective."

    Alone Together Escape Room Walkthrough: Player 1 Guide In the Alone Together Online Escape Room by Enchambered, you and a partner are physically separated but digitally linked. To escape, Player 1 must serve as the primary "eyes" and "ears" for several cryptic desk-bound gadgets. Success depends entirely on your ability to describe what you see, as your partner has the other half of every solution. Player 1: Starting Perspective

    As Player 1, you begin at a stylized 1920s-style desk. Your interface is cluttered with vintage-looking items that serve as your clues or your partner's tools. Primary Items: The Clock: A large central timepiece.

    Cryptic Scrawlings: Notes etched directly into the wooden desk surface. Lunar Notes: Information regarding the phases of the moon.

    Vintage Media: News articles and advertisements for strange "concoctions".

    Interactive Gadgets: Buttons, sliders, and switches that may not seem to do anything until your partner acts. Step-by-Step Walkthrough Strategy 1. The Sound of Success Pick up the magnifying glass from the desk drawer

    Before starting, ensure your sound is turned on. Player 1’s screen often provides audio cues—like clicks, buzzes, or blinking sounds—that indicate when your partner has successfully manipulated a gadget on their end. 2. Describe Everything (No Detail is Too Small)

    Because you are "Alone Together," you must communicate every visual detail.

    The Clock Hands: Tell your partner exactly where the hour, minute, and second hands are pointing. They likely have a way to adjust time that will trigger an event on your screen.

    The Moon Phases: Describe the sequence of the moon cycles shown on your desk. Your partner may have a set of buttons or a slider that needs to follow this exact order.

    The News Articles: Read out key names, dates, or highlighted words. These are often codes for locks or passwords on Player 2's screen. 3. Listen for Partner Feedback

    While you have the news articles and the moon clues, Player 2 has the barometer, light bulbs, and flashing buttons.

    If Player 2 says their light bulb is blinking, watch your screen for a corresponding pattern. Story Setup: You and Player 2 have woken

    One common puzzle involves blinking circles: Player 1 may need to count how many times a circle blinks (e.g., "five times: two on the right, one on the left, two on the right") so Player 2 can input the sequence. 4. Interactive Elements

    Don't just look—click! Some items on your desk are decorative, but others are functional. If a switch doesn't move when you click it, tell your partner; they might need to "power it up" from their side. Quick Tips for Player 1 Enchambered - Alone Together [Hivemind Review]


    Approach the bookshelf. It has five shelves. On the third shelf, a book has slid out slightly. Pull it. A hidden compartment opens, revealing a cipher wheel (two concentric circles of letters).

    But here’s the twist: Your cipher wheel is missing the outer ring’s letters—only the inner ring has letters. Player 2 has the outer ring in their room.

    You need to align your inner ring letters with their outer ring letters based on a clue. Look back at the note that said "ECHO". That’s the cipher key.

    Solution:
    Turn your inner wheel so that the letter ‘E’ (from ECHO) aligns with the outer letter Player 2 says is at position 1. Then read the letters that correspond to C, H, O.

    After alignment, the cipher reveals a 4-letter word: "LOOP".