Angry Birds Space 1.1.0 [ EXCLUSIVE ]

Before 1.1.0, the original Angry Birds was about angles and destruction. After 1.1.0, Space became about orbits.

The headline feature was, of course, the gravity fields. Each major celestial body—from tiny asteroids to massive green-hued planets—exerted its own pull. A bird fired in a straight line would suddenly curve around a planet’s atmosphere, slingshotting toward a pig fortress hidden on the dark side of the moon. Angry Birds Space 1.1.0

This update refined those physics to a razor’s edge. The 1.1.0 patch notes (often overlooked by casual players) quietly mentioned “improved trajectory prediction under multiple gravity sources.” In practice, this meant the blue dotted line guiding your shot no longer glitched when passing between two overlapping gravity wells. You could finally thread the needle between a red dwarf and a pig-occupied space station. Before 1

The centerpiece of the v1.1.0 update was the introduction of the Pig Dipper episode. This was the third major episode in the game, following Pig Bang and Cold Cuts. The defining feature of Version 1

Angry Birds Space v1.1.0 was a landmark update for the franchise. By introducing the "Pig Dipper" episode and the sophisticated water physics engine, it elevated the game beyond a simple "gravity puzzle" into a complex physics simulator. It established a design philosophy for the game where different episodes would feature distinct environmental mechanics (later seen in the "Red Planet" episode with steam geysers), ensuring the space variant of the franchise remained distinct from its predecessors.


The defining feature of Version 1.1.0 was the introduction of water. While previous levels took place in the vacuum of space (with zero-gravity bubbles) or on asteroids with gravitational fields, Pig Dipper added bodies of water that acted as distinct physical zones.

The "Super Red" (the larger, faster version of the standard Red Bird, found in specific levels) received a behavior tweak. Previously, its impact radius was unmodulated. In 1.1.0, the devs reduced its splash damage by 15% but increased its structural penetration. This meant you could now use Super Red to kill two pigs hiding behind reinforced alloy plates in a single shot, a necessity for the new Danger Zone levels.