Place a few reference bones (spine, head, limbs) and ARP generates a full, parented control rig with IK/FK switching, pole vectors, and foot roll systems.
As projects scale, consistency becomes vital. If you have a crowd of 50 background characters, you cannot afford to rig each one with unique settings. This version introduces robust Bone Presets. Once you have created the perfect rig configuration—perhaps with extra bones for wings, a tail, or specific facial controls—you can save that preset.
Loading the preset applies the bone positions, constraints, and custom shapes to a new character instantly. This standardized approach ensures that all characters in a scene share the same control scheme. An animator can jump from Character A to Character B without needing to learn a new control layout, significantly reducing cognitive load and speeding up the animation phase.
The addon includes dedicated exporters for Unreal Engine, Unity, and Godot. Version 3.70.24 improves FBX orientation and bone length clamping, solving common engine import issues.
Auto-Rig Pro is a commercial Blender addon (by Artell) for automatic rigging of characters. Version 3.70.24 includes:
The core of Auto-Rig Pro is the "Smart" feature.
Auto-Rig Pro is a powerful addon for Blender that simplifies the process of rigging characters or objects for animation. Rigging is a critical step in 3D animation that involves creating a skeleton for a 3D model so it can be posed and animated. This addon automates much of the process, making it easier and faster to prepare models for animation.
Built-in tools to store, mirror, and apply poses – critical for walk cycles and combat animations.
-- Auto-rig Pro 3.70.24 Addon For Blender Full V... May 2026
Place a few reference bones (spine, head, limbs) and ARP generates a full, parented control rig with IK/FK switching, pole vectors, and foot roll systems.
As projects scale, consistency becomes vital. If you have a crowd of 50 background characters, you cannot afford to rig each one with unique settings. This version introduces robust Bone Presets. Once you have created the perfect rig configuration—perhaps with extra bones for wings, a tail, or specific facial controls—you can save that preset.
Loading the preset applies the bone positions, constraints, and custom shapes to a new character instantly. This standardized approach ensures that all characters in a scene share the same control scheme. An animator can jump from Character A to Character B without needing to learn a new control layout, significantly reducing cognitive load and speeding up the animation phase. -- Auto-Rig Pro 3.70.24 Addon for Blender Full V...
The addon includes dedicated exporters for Unreal Engine, Unity, and Godot. Version 3.70.24 improves FBX orientation and bone length clamping, solving common engine import issues.
Auto-Rig Pro is a commercial Blender addon (by Artell) for automatic rigging of characters. Version 3.70.24 includes: Place a few reference bones (spine, head, limbs)
The core of Auto-Rig Pro is the "Smart" feature.
Auto-Rig Pro is a powerful addon for Blender that simplifies the process of rigging characters or objects for animation. Rigging is a critical step in 3D animation that involves creating a skeleton for a 3D model so it can be posed and animated. This addon automates much of the process, making it easier and faster to prepare models for animation. The core of Auto-Rig Pro is the "Smart" feature
Built-in tools to store, mirror, and apply poses – critical for walk cycles and combat animations.