Bad Piggies 1-31 -
This is where most players fail. You cannot hold the "Engine" button down.
Final Tip: Level 1-31 is the first real test of timed TNT use. Build, test, detonate slightly later than you think — the blast radius is generous. Good luck, piggy engineer!
Level 1-31 Bad Piggies (Ground Hog Day), you need a contraption that uses soda bottles for propulsion and vertical lift to clear the steep gaps. 3-Star Strategy: Step-by-Step bad piggies 1-31
To get all three stars, you may need to complete the level in two separate runs: one for the "No Krak-Snap" star and one for the "Timer" and "Star Box" stars. 1. The Build horizontal base using wooden frames. Engine & Pig: Electric Motor in the left frame and Ross (the pig) in the right frame. Powered Wheel
to the bottom of the left frame and another on the far right side of the vehicle. Propulsion: two downward-facing Black Soda Bottles on top of the frames for upward lift. one left-facing Green Soda Bottle on the left side of the vehicle to provide forward thrust. 2. The Execution This is where most players fail
Turn on the Powered Wheels immediately to gain initial speed. The First Jump:
Just before you reach the end of the first platform (as you pass the last stone sticking out of the ground), fire both Black Soda Bottles . This will lift the vehicle over the cliff. The Second Jump: Once you touch down on the second platform, fire the Green Soda Bottle Final Tip: Level 1-31 is the first real
for a final burst of speed to cross the finish line within the time limit. Reference Resources
For visual guidance or alternative builds, you can visit these community guides: Bad Piggies Wiki: Level 1-31 Guide Angry Birds Nest: 1-31 Walkthrough IGN: Ground Hog Day Video Walkthrough
Why does this level exist? According to the Bad Piggies: Art & Design book, Level 1-31 was the first level designed by a community winner. The winning fan, a 14-year-old from Finland named Mikko, wanted a level that "could not be solved by just adding wheels." The floating Star Box mechanic was his direct addition. Rovio kept it in the final game because internal playtesters spent an average of 47 minutes on it — a metric they considered "perfect difficulty."