Stata for Mac includes
Stata for Mac comes in three editions:
For details, see Which Stata is right for me?
Frequently Asked Questions
Perhaps the most interesting chapter in Bada gaming history happened after Samsung abandoned the ship. When support ended, the modding community stepped in.
Developers reverse-engineered the OS, creating custom firmware that allowed users to install Android on their Wave devices. Suddenly, the Bada gaming library became obsolete. Why play a paid Java port on Bada when you could flash Android 2.2 (Froyo) onto the device and access the entire Android Market? This transition marked the end of the native Bada gaming scene, but it proved the hardware was capable of so much more.
By 2012, developers abandoned Bada. Major titles like Fruit Ninja arrived 6 months late and lacked multiplayer. New releases became shovelware—poorly translated match-3 clones and broken physics puzzlers. Samsung tried bribing devs with cash incentives, but it was too little, too late.
Before Samsung became synonymous with Android and the powerhouse Galaxy S series, the company tried to forge its own path. That path was called Bada (meaning "ocean" in Korean). Launched in 2010 with the Samsung Wave S8500, Bada was a bold attempt to compete with iOS and the then-nascent Android ecosystem.
While the platform ultimately failed to gain traction, it left behind a small but fascinating library of mobile games. For a brief window, Bada OS games offered a unique blend of feature-phone accessibility and early smartphone touchscreen gaming.
Given Samsung’s South Korean roots, the Bada App Store contained several bizarre, region-locked Bada OS games that never saw the light of day on iOS or Android.
Bada was Samsung’s mobile operating system (launched 2010) for feature and early smartphones; it was merged into Tizen around 2013. Bada games were typically packaged as .apk-like packages for Samsung phones of that era and ran on limited CPU, memory, and screen sizes.
There is no fully functional Bada OS emulator like Dolphin for Gamecube or PPSSPP for PSP. The official Samsung Bada SDK (Software Development Kit) included a Wave Emulator, but it was designed for app testing, not gaming. It requires installing an old version of Windows 7, the SDK, and loading ROM dumps. For most users, this is not worth the headache.
Electronic Arts saw potential in Bada’s affluent user base (Samsung Wave devices were premium priced). They delivered stellar ports of: