| Feature | BeamNG v0.1.1 (Legacy) | BeamNG Current Version | | :--- | :--- | :--- | | Physics Rate | 500 Hz (Prone to explosions) | 2000 Hz (Stable) | | Tire Model | Pacejka '89 (Slippery) | Proprietary 3D Thermo-mechanical | | Map Size | 1km max (Gridmap only) | 25km+ (West Coast, Italy) | | VR Support | None | Full OpenXR | | File Size | ~1.8 GB | ~45 GB |
For veterans of the soft-body physics simulator BeamNG.drive, version numbers often serve as timestamps for major evolutions in the game’s history. While the current version numbers have stretched far into the double digits, looking back at v0.11 remains a pivotal moment. beamng drive v011 work
Released back in late 2015, the v0.11 update was a monumental step forward for the simulation. It wasn't just a collection of bug fixes; it introduced a new environment that changed how players played the game and overhauled the physics engine in ways we still feel today. | Feature | BeamNG v0
Let’s take a look at what made BeamNG.drive v0.11 such a hard-working update. It wasn't just a collection of bug fixes;
The vehicle selector received filter and search functionality, and the scenario browser was reorganized for faster access. The damage report UI also became more detailed, showing exactly which components had failed.
You can’t release an off-road map without the proper vehicle to drive on it. v0.11 introduced a massive refresh to the Gavril Roamer, the game’s heavy SUV.
The Roamer received: