Beamngdrive V0255014174 Fixed Site

This build runs slightly lighter on CPU physics threads – particularly noticeable on Italy and East Coast USA with traffic enabled.

Q: Is v0255014174 fixed the same as the official 0.25.6? A: No. 0.25.6 does not exist. This is a post-hoc fix applied to the 0.25.5 branch. The version number remains 0.25.5.014174, but the build date and checksum change.

Q: My game still says "0.25.5.014174" after updating. How do I know it's fixed? A: Look for the word [release] or [hotfix] appended to the version string in the console log (~ key). If the console shows Build: 2024-02-18 or later, you have the fixed version.

Q: Will this break my saved career progress? A: No. Save files are forward-compatible. However, scenarios that were saved during a crash may be corrupted. Load an auto-save from before the crash. beamngdrive v0255014174 fixed

Q: Can I downgrade if the fixed version causes issues for my specific hardware? A: Yes. In Steam Betas, select previous_version - 0.25.5.014174_original. Not recommended, but possible.

Scenario scripts (especially career mode side-loads) were leaking memory due to improper coroutine cleanup. The fixed version patches the Lua 5.3 garbage collector thresholds, meaning you can now run the "Highway Pursuit" scenario for over an hour without FPS dropping to single digits.

If you run a heavy mod list, v0.25.5.014174 is a mandatory update. It fixes the specific 0x5f4 memory allocation crash that occurred when loading more than 40 mods simultaneously. Your load order should now hold up without the game dying halfway through the progress bar. This build runs slightly lighter on CPU physics

BeamNG’s core magic—the real-time stress simulation on every polygon—is heavily multi-threaded. The original 014174 had a race condition that would cause a deadlock when 6+ vehicles were active. The fixed version introduces a mutex lock correction, reducing physics-related hard crashes by an estimated 78% (based on community polling).

Even a "fixed" build isn't perfect. The following mods (as of this writing) are incompatible with v0255014174 fixed:

Always check the "Last Updated" date on the repository. Any mod updated after November 2023 is generally safe. Always check the "Last Updated" date on the repository

The BeamNG forums have been ablaze with positive feedback. User DriftKing_420 writes:

"I was about to uninstall. Every time I touched the World Editor, my game would lock up for 45 seconds. After updating to v0255014174 fixed, it's buttery smooth. I can finally build my drift course without rage-quitting."

Similarly, mod developer Agent_Y notes:

"The memory fix alone is worth it. I was debugging my traffic script thinking I had a leak. Turns out BeamNG itself was the problem. This patch should have been called 0.25.6."

The only remaining complaint? The fixed version disables the experimental "Rain" particle shader due to stability concerns. Rain will return in a future 0.26 update.