Once you download a cocaine script (e.g., a folder named cocaine_script), here’s a typical setup process:
admin, police, gang_1) to restrict who can enter labs or buy precursor chemicals.A basic script might let you "use" an item to turn it into cocaine. A great script requires a process:
Note: The FiveM ecosystem changes rapidly. Always check the CFX.re Releases section for the latest. cocaine script fivem
-- Using ox_target + ox_lib exports.ox_target:addBoxZone( coords = vec3(123.45, -1289.34, 29.27), size = vec3(1, 1, 2), options = name = 'sell_coke', event = 'coke:sell', icon = 'fa-solid fa-capsules', label = 'Sell Cocaine to Dealer', distance = 1.5 )RegisterNetEvent('coke:sell') AddEventHandler('coke:sell', function() local hasItem = exports.ox_inventory:Search('count', 'coke_small_bag') if hasItem < 1 then return exports.ox_lib:notify('You have no coke to sell') end
local progress = exports.ox_lib:progressCircle( duration = 5000, label = 'Selling drugs...', position = 'bottom' ) if not progress then return end TriggerServerEvent('coke:attemptSell')
end)
RegisterNetEvent('coke:attemptSell') AddEventHandler('coke:attemptSell', function() local src = source local player = exports.ox_inventory:GetPlayer(src) local bagCount = player:getItemCount('coke_small_bag')if bagCount >= 1 then player:removeItem('coke_small_bag', 1) local price = math.random(600, 1200) player.addMoney(price, 'cash') -- 20% undercover cop chance if math.random(1, 100) <= 20 then TriggerClientEvent('police:alert', src, 'Drug deal reported', vec3(123.45, -1289.34, 29.27)) exports.ox_lib:notify(src, title = 'WARNING', description = 'That was an undercover cop!', type = 'error' ) end end
end)
-- ESX / QBCore shared items
['coke_powder'] = label = 'Cocaine Powder', weight = 50, stack = true, close = true ,
['coke_processed'] = label = 'Processed Cocaine', weight = 40, stack = true, close = true ,
['coke_package'] = label = 'Cocaine Package', weight = 30, stack = true, close = true ,
['coke_small_bag'] = label = 'Small Bag of Coke', weight = 10, stack = true, close = true ,
Purpose: Provide an immersive, illegal drug economy system.
Flow: Buy Powder → Process into Cocaine → Package for Sale → Sell to NPCs
Risk: Police alerts, addiction, overdoses. Once you download a cocaine script (e