Convert Obj To Dff Official

A standalone, lightweight modeler specifically designed for GTA modding. It can import OBJ files natively and export directly to DFF. ZModeler is the easiest path for beginners.

For users who prefer open-source software, DragonFF is a plugin for Blender.

  • Export:

  • Before diving into the tools, it is important to understand the limitation of the OBJ format: convert obj to dff

    The Catch: When you convert an OBJ to DFF, you are creating a static DFF. If you are importing a player character or a vehicle that requires moving parts (doors, wheels, steering), simply converting an OBJ won't work—you will need to rig it in Blender/Max first using a skeleton. For static objects (buildings, props), this conversion is straightforward.


    Blender is the gold standard for DFF modding because the community has developed powerful add-ons. Export:

    A diagnostic tool. Use this to inspect an existing DFF to see its hierarchy, atom structure, and bone assignments. Never convert without referencing a working original.

    | Step | Action | Tool | | :--- | :--- | :--- | | 1 | Create/Load Model | Any 3D software (Export as OBJ) | | 2 | Triangulate mesh | Blender / Max | | 3 | Create Dummy hierarchy | Blender (DragonFF) / ZModeler | | 4 | Assign Material names | Match to your TXD file | | 5 | Convert OBJ to DFF | DragonFF (Export) or ZModeler | | 6 | Create Collision (COL) | Collision Editor II | | 7 | Package for game | IMG Tool (Replace .DFF) | Before diving into the tools, it is important


  • Dummies (empty objects) define pivot points. Create empties named wheel_lf_dummy and position them before export.
  • If Blender’s add-ons intimidate you, ZModeler offers a GUI-driven workflow: