This report documents the purpose, mechanics, and structure of a "Bunny CFG" (configuration script) used in Counter-Strike 1.6 to facilitate the movement technique known as Bunny Hopping (Bunny Hop).
Bunny hopping (bhop) in CS 1.6 lets you chain jumps to gain speed.
The script automates +jump with perfect timing, so you only hold Space and steer with mouse + A/D. cs 1.6 bunny cfg
⚠️ Most professional / competitive servers block this (bhop scripts = banned).
Use only on bhop / surf / fun servers that explicitly allow it. This report documents the purpose, mechanics, and structure
Used for advanced movement (Russian Walk/Duck-Strafing) to reduce noise and make hitboxes difficult to hit. Note: Some servers using anti-cheat plugins may kick for alias usage. ⚠️ Most professional / competitive servers block this
alias w "wait"
alias w5 "w; w; w; w; w"
alias w10 "w5; w5"
// Silent Run / Duck Roll Script
alias duck_run "duck_run_on"
alias duck_run_on "+duck; w; -duck; w; +duck; alias duck_run duck_run_off"
alias duck_run_off "-duck; alias duck_run duck_run_on"
bind "ALT" "duck_run"
This document outlines the client-side configuration required to execute advanced movement mechanics, specifically "Bunny Hopping" (Strafe Jumping), in Counter-Strike 1.6. The configuration focuses on removing input latency, optimizing fps_max for physics calculation, and binding keys for scroll-wheel jumping.
If you want the bunny cfg to load automatically every time you start CS 1.6, open your userconfig.cfg (or config.cfg) and add this line at the bottom:
exec bunny.cfg