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Since 6.90 was community-made, you see experimental items that never existed in official Dota 1 or Dota 2:
These items are coded via JASS triggers and function surprisingly well, though the visual effects are often recycled from existing WC3 spells (e.g., Bloodthorn uses the blue "Cripple" effect). dota 1 map 690 ai new
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It isn't perfect. Playing 6.90 AI reveals why IceFrog moved to a new engine:
| Hero | Change | |------|--------| | Invoker | Base INT +3, Tornado cooldown reduced | | Terrorblade | Conjure Image illusion damage 35% → 40% | | Pudge | Flesh Heap stacks grant +1% magic resist per 3 stacks | | Sniper | Headshot now mini-stuns creeps only | Since 6
Full changelog included in the map’s quest log.