Better — Dragon Ball Z Kakarot Update V104
Who should update? Everyone, but especially if you’re playing on a base PS4, Xbox One, or a PC with HDD storage.
Who won’t care? Current-gen console owners who already had 60 FPS.
If you already beat the game and wanted more story or challenges, this patch won’t bring you back. But for a smoother ride through the main campaign, it’s a welcome fix.
Here’s a helpful, balanced review for the Dragon Ball Z: Kakarot v1.04 update (assuming you meant v1.04—common version numbers for the game), written as if for a Steam, Reddit, or forum post.
Title: v1.04 Update – Small but Smart Improvements (Performance & QoL)
Rating: 👍 Good / Recommended
Platform Tested: PC (Steam) / PS5 (backward compatibility)
Review:
Just installed the v1.04 update for Dragon Ball Z: Kakarot, and while it’s not a massive content drop, it fixes several annoying issues and makes the game feel noticeably smoother. Here’s what’s better:
✅ The Good:
⚠️ The Neutral:
❌ The Bad:
Verdict:
If you already own the game, install this update. It makes exploration and boss fights less technically annoying. If you’re waiting for a major content drop, this isn’t it, but for a free patch, it’s a solid step toward a more polished experience.
Best for:
Skip if: You’re only looking for new story episodes or transformations.
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Dragon Ball Z: Kakarot v1.04 update , released in early 2020, was a pivotal quality-of-life patch that transformed the game's flow by drastically reducing downtime and fixing critical progression bugs. The Transformation: Speed & Flow The "deep story" of this update was the war against loading times dragon ball z kakarot update v104 better
. Before v1.04, traveling between massive open-world areas could take upwards of 45–75 seconds on base consoles. Drastic Reduction
: Patch 1.04 reduced these waits significantly. Some Xbox One X users reported times dropping from 15 seconds to just 2–3 seconds
on SSDs, while base PS4 users saw reductions of roughly 10–15 seconds. Seamless Adventure
: This allowed players to hunt for Dragon Balls and fly between regions without the immersion-breaking "long pauses" that plagued the launch experience. Fixing "Broken" Timelines
Beyond speed, v1.04 was a "rescue mission" for players stuck in progression loops. It addressed several "soft-lock" bugs where the game's logic failed to trigger essential events: The Ghost of Chi-Chi
: Fixed a bug in the Buu Arc where Chi-Chi would vanish from the field, preventing players from finishing the "Goten's Growth" substory. Telekinesis Training
: Resolved an issue in the Saiyan Arc where players couldn't accept Tien’s training mission if they had saved and reloaded at a specific moment. Missing Icons
: Fixed a terrifying bug where the main story icon would completely disappear after the "Longest Three Hours" mission, leaving players with no way to progress. Platform-Specific "Justice" Xbox One Opening
: At launch, many Xbox One players were being sent directly to the title screen. Update 1.04 finally restored the opening cinematic movie
, ensuring they got the full "DBZ" hype every time they booted up the game. Villainous Conflict
: It fixed a logical error where story characters wouldn't appear for their missions if they were already present on the map as "Villainous Enemies," preventing the game from accidentally doubling up on character models.
While later updates (like v1.10 and the "Next Gen" patches) added massive content like the Time Machine
and 4K visuals, v1.04 remains the update that fundamentally "fixed" the initial rough edges of the
Dragon Ball Z: Kakarot update v1.04 is definitely better because it directly addresses the game's most criticized launch issue: painfully long loading screens. ⚡ The Headliner: Drastically Reduced Load Times
The most substantial improvement in this update is the optimization of asset streaming when traveling between different map zones.
Console Loading: Pre-patch loading times on standard consoles often exceeded 40 to 60 seconds. Following the Bandai Namco 1.04 Patch, players on base consoles reported drops to roughly 30 seconds, while those utilizing solid-state drives (SSDs) saw load barriers drop to a rapid 10 to 20 seconds or less. Who should update
Gameplay Flow: Transitioning from the world map to isolated regions like the Capsule Corporation or Southeast Mountains is noticeably more fluid. 🛠️ Critical Progression & Quest Fixes
Update 1.04 resolved several game-breaking progression bugs tied to save-and-load mechanics during specific story arcs:
Telekinesis Training Glitch: Fixed an issue in Saiyan Arc Episode 3 where players could not accept this sub-story if they saved and loaded right after the Tenshinhan (Tien) fight.
The Longest Three Hours: Fixed the missing Main Story icon in Saiyan Arc Episode 5 that would fail to display after loading localized save data.
Goten's Growth: Resolved the disappearance of Chi-Chi in Buu Arc Episode 1, which triggered if the player prioritized the main story before wrapping up this sub-story.
Villainous Enemy Conflict: Fixed a structural bug where essential quest givers and story characters failed to spawn in the overworld because a duplicate "Villainous" variant of them was already present in the vicinity. 🎮 Platform Specific Adjustments
Xbox One Fixed Loop: Addressed an isolated hardware issue where bootup skipped the opening cinematic entirely and forced users straight to the title screen.
🚨 What's Missing? This older title update did not introduce the highly requested "Time Machine" feature (which arrived in a later patch to let players replay missed sub-stories) or any post-game DLC.
Combat in Kakarot was always cinematic, but hardcore fans complained that it devolved into "spam Super Big Bang Attack or die." Update v1.04 adjusted the numbers to promote variety.
One of the longest-running complaints in Kakarot was that Super Saiyan (and Super Saiyan 2/3) drained Ki so rapidly that you spent most of the fight just recharging. Many players stuck to base form or Kaioken because transforming felt like a handicap.
v1.04 changes this drastically. The Ki drain rate has been significantly reduced across all transformations. While it’s not infinite (as in Budokai Tenkaichi), you can now maintain Super Saiyan 3 for a full boss fight without chasing orbs like a maniac. This single change makes the game objectively better because it encourages you to use the iconic forms that the game is named after.
v1.04 improved stability, but open-world games can still crash.
If you wrote off Dragon Ball Z: Kakarot after the first month, Update v1.04 is your invitation to come back. It addresses the core complaints of performance, combat balance, and tedious navigation.
Is it perfect? No. The endgame grind for rare medals is still repetitive. But is the game better? Absolutely. It transforms a 7/10 anime adaptation into a solid 8.5/10 action RPG.
Final Verdict: Whether you are fighting Raditz for the first time or training Whis as Super Saiyan God, v1.04 provides the definitive Kakarot experience. Download the patch, eat a full-course meal, and prepare for the next level.
Dragon Ball Z Kakarot Update v1.04: Smoother, faster, and finally worthy of the "Z" name. Title: v1
Update Report: Dragon Ball Z: Kakarot The Dragon Ball Z: Kakarot v1.04 update
, released on January 30, 2020, significantly improved the player experience by addressing critical technical hurdles that were present at launch. The most notable "better" aspect of this version is the substantial reduction in wait times and the resolution of progress-blocking bugs. Performance: Reduced Load Times
One of the primary goals of this update was to shorten the long loading sequences when traveling between areas.
Area Transitions: Players reported noticeably faster travel between different map locations.
Platform Variability: While users on high-end hardware like the Xbox One X with an SSD saw load times drop from roughly 15 seconds to just 2–3 seconds, players on standard consoles also reported improvements, such as a drop from 45 seconds to about 35 seconds. Critical Bug Fixes
Version 1.04 addressed several issues that previously prevented players from completing stories or finding key characters:
"Telekinesis Training" (Saiyan Arc Episode 3): Fixed a bug where players could not accept this sub-story if they saved and loaded after fighting Tien.
"The Longest Three Hours" (Saiyan Arc Episode 5): Resolved an issue where the main story icon would disappear after saving and loading upon clearing this mission.
Character Visibility: Fixed a bug where characters related to main or sub-stories would not appear if they were already present on the field as "Villainous Enemies".
"Goten's Growth" (Buu Arc Episode 1): Corrected an issue where Chi-Chi would not appear on the field if the main story was cleared without finishing this sub-story first. Platform-Specific Enhancements
Xbox One: This update specifically fixed an issue where the game would skip the opening cinematic and go directly to the title screen.
General Stability: The update laid the groundwork for future content, though it did not yet include the highly anticipated "Time Machine" feature (which arrived in v1.06).
For a visual breakdown of these patch notes and how they impact gameplay:
On PS4 and Xbox One, traveling between the Sacred World of the Kai and Earth used to take 30–40 seconds of staring at a loading screen. Update v1.04 introduces asset streaming optimizations.
While PC players with NVMe SSDs might not notice, console players are reporting a much smoother experience.
Update v1.04 was a massive milestone for the game. It introduced current-gen features for PS5 and Xbox Series X/S, alongside crucial stability and frame rate patches for all platforms.
Here is how to maximize your experience with this update.