Let’s be blunt: There is no “secret build” of Dying Light for Switch that looks like a PS5 game.
The Switch’s GPU has a maximum floating-point performance of about 1 TFLOP (docked). The PS5 has 10.3 TFLOPs. No software patch or ROM dump can bypass physics. If a website promises “Extra Quality textures” or “60 FPS patches” for Dying Light on original Switch hardware, they are lying.
At best, you might find a homebrew overclocking tool (like Switch-OC-Suite) that forces the CPU/GPU to run faster—but that drains your battery in 45 minutes and risks overheating your console. That’s not a ROM feature; that’s a hardware hack. dying light nintendo switch rom extra quality
If you have a modded Switch (v1 unpatched or a modchip), you can use ReverseNX or SaltyNX to force the game to ignore dynamic resolution. You can also overclock using sys-clk to 1785 MHz on the GPU.
First, let’s give credit where it’s due. The official retail version of Dying Light: Platinum Edition on Switch is a technical marvel. Considering the Switch’s mobile chipset (roughly equivalent to a 2015 Android tablet), Techland managed to deliver: Let’s be blunt: There is no “secret build”
However, “runs well” is not the same as “extra quality.” On other consoles (PS5, Xbox Series X), you get 60 FPS, 4K resolution, and high-res textures. The Switch version runs at dynamic 720p (docked) and 576p (handheld).
So where is this “extra quality” ROM coming from? First, let’s give credit where it’s due
While not a "Switch ROM," you can emulate the PC version. The Steam Deck runs Dying Light natively at 800p/60 FPS on medium settings. That is objectively higher quality than any Switch ROM could ever produce.