The TS-10 uses Rate-Level envelopes (Time-Value), whereas SF2 uses standard ADSR (Attack-Decay-Sustain-Release) with Delay and Hold.
Let us dissect three fundamental obstacles.
Given these constraints, what can a sound designer actually produce? A simulacrum – a static, loop-based approximation. Here is the workflow:
Case Study: The “VoxMorph” Pad