Epsxe000.mcr
When you save a game (e.g., reaching a save point in Final Fantasy VII or using a save tent in Resident Evil 2), ePSXe writes the save data directly into epsxe000.mcr as if it were a physical PS1 memory card plugged into the console.
The emulator treats the file as a byte-for-byte replica of a real memory card. This means: epsxe000.mcr
Websites like GameFAQs, The ISO Zone, and Nico’s PSX Archive offer .mcr files with 100% saves, cheat saves, or debug unlocks. When you save a game (e
Different emulators use different memory card formats. Here’s a quick conversion guide: Websites like GameFAQs , The ISO Zone ,
| Emulator / Device | Native Format | How to Convert from .mcr |
|-------------------------|---------------|------------------------------------------------|
| PCSX-R / DuckStation| .mcd | Rename .mcr to .mcd (often works directly) |
| RetroArch (PCSX-ReARMed) | .srm | Use MemCardRex to convert raw → .srm |
| Real PlayStation | Physical card | Need a USB memory card reader + MemCardRex |
| Bleem! | .vgs | Convert via PSXMemTool or MemCardRex |
Tip: Always keep a backup of your original
epsxe000.mcrbefore converting.
Because .mcr is a widely adopted raw format, you can use epsxe000.mcr with other PS1 emulators like PCSX-Reloaded, RetroArch (with the PCSX-ReARMed core), or even convert it for use on original PlayStation hardware via a device like the MemCard Pro 2.
~/.wine/drive_c/Program Files/ePSXe/memcards/