Epsxe000.mcr

When you save a game (e.g., reaching a save point in Final Fantasy VII or using a save tent in Resident Evil 2), ePSXe writes the save data directly into epsxe000.mcr as if it were a physical PS1 memory card plugged into the console.

The emulator treats the file as a byte-for-byte replica of a real memory card. This means: epsxe000.mcr


Websites like GameFAQs, The ISO Zone, and Nico’s PSX Archive offer .mcr files with 100% saves, cheat saves, or debug unlocks. When you save a game (e

Different emulators use different memory card formats. Here’s a quick conversion guide: Websites like GameFAQs , The ISO Zone ,

| Emulator / Device | Native Format | How to Convert from .mcr | |-------------------------|---------------|------------------------------------------------| | PCSX-R / DuckStation| .mcd | Rename .mcr to .mcd (often works directly) | | RetroArch (PCSX-ReARMed) | .srm | Use MemCardRex to convert raw → .srm | | Real PlayStation | Physical card | Need a USB memory card reader + MemCardRex | | Bleem! | .vgs | Convert via PSXMemTool or MemCardRex |

Tip: Always keep a backup of your original epsxe000.mcr before converting.


Because .mcr is a widely adopted raw format, you can use epsxe000.mcr with other PS1 emulators like PCSX-Reloaded, RetroArch (with the PCSX-ReARMed core), or even convert it for use on original PlayStation hardware via a device like the MemCard Pro 2.

~/.wine/drive_c/Program Files/ePSXe/memcards/