Fallout 4 Aaf Keybinds Page
When you first install AAF (usually via Mod Organizer 2 or Vortex), the default keybinds are hardcoded into the AAF_Settings.ini file. These are the standard controls as of AAF Beta 171 and newer.
| Action | Default Key | Description |
|--------|-------------|-------------|
| Seek / Initiate | Home (or NumPad 0) | Opens the AAF wizard to select actors and animations. |
| Advance Stage | NumPad 1 | Moves to the next animation step (e.g., from foreplay to main act). |
| Previous Stage | NumPad 3 | Returns to the previous animation step. |
| Switch Position | NumPad 2 | Flips roles (e.g., top/bottom, left/right). |
| Cycle Animation | NumPad 4 | Changes to a different animation within the same category. |
| Change Furniture | NumPad 5 | If multiple furniture types are nearby (bed, sofa, ground), cycles them. |
| End Scene | NumPad 6 | Immediately stops the current scene and resets actors. |
| Skip / Fast-Forward | NumPad 8 | Increases animation speed or abruptly finishes an act (depending on the theme pack). |
| Screenshot | NumPad 9 | Takes a screenshot without UI elements (saves to game root folder). |
| Cancel Wizard | ESC | Closes the AAF selection wizard without starting a scene. |
Crucial Note: The NumPad keys are discrete from the main keyboard number row. Pressing 1 on the top row does nothing. You must have Num Lock ON for these bindings to work. Fallout 4 Aaf Keybinds
The Advanced Animation Framework (AAF) is a modding tool for Fallout 4 that provides a configurable system for playing arbitrary animations on actors within the game engine. Unlike its predecessors (such as Four-Play), AAF introduces a robust user interface and a granular control system. Central to the user experience is the keybinding infrastructure. Because AAF operates on a "player-centric" logic—where the user acts as the director of the scene—the ability to intuitively control camera angles, actor positioning, and scene timing via the keyboard is paramount.
To rebind keys, the user must input the correct decimal scan code for the desired key. When you first install AAF (usually via Mod
| Key | Scan Code (Decimal) | | :--- | :--- | | Numpad 0 | 82 | | Numpad 1 | 79 | | Numpad 2 | 80 | | Numpad 3 | 81 | | Numpad 4 | 75 | | Numpad 5 | 76 | | Numpad 6 | 77 | | Numpad 7 | 71 | | Numpad 8 | 72 | | Numpad 9 | 73 | | Enter | 28 | | Space | 57 | | F1 - F12 | 59 - 88 |
You aren't stuck with the defaults. Navigate to Data/MCM/Config/AAF/ or use the in-game MCM menu if you have Mod Configuration Menu installed. Here you can remap everything—but conventional wisdom says: Leave "Home" and "Delete" alone. The Advanced Animation Framework (AAF) is a modding
Change "Page Up/Down" to "Q/E" if you hate reaching across the keyboard. But remember that every time you change a keybind, you must reload AAF (Ctrl + R) or restart the game.
Before diving into the keys themselves, let’s establish the context. AAF is a scripting framework that allows mod authors to play complex, multi-actor animations. It is used by major mods like Fusion Girl, CBBE, Sex Attributes, and Violate (for combat surrender).
Unlike a typical game menu, AAF uses an invisible HUD. When you activate a scene (via a dialogue option or a "seek" hotkey), you won’t see health bars or quest markers. Instead, you navigate using specific keyboard keys. Without knowing these, you cannot start, stop, or change animations.





































