While specific codes vary by institution, here is the standard breakdown for this type of classification:

Core Definition: This category covers the study of media texts (films, TV, music, games) produced primarily for entertainment, their production processes, and their sociological impact on culture.


If you are studying or researching this code, you should focus on the following pillars:

If you are building a course or study plan, here is how the content is typically divided:

Date: September 10, 2018 (A look back at three pivotal years)

If you look at the timeline of modern pop culture, three specific years act as seismic fault lines: 2018, 2009, and 2010. While they are only a few years apart, they represent completely different eras of how we consume entertainment content.

Today, we are living in the aftermath of the decisions made during these twelve months. Let’s rewind the tape.

2009 was a year of transition. The iPod was king, but the iPhone 3GS was spreading. This was the last year of the "monoculture."

Iconic moments:

The shift: In 2009, we realized the gatekeepers were gone. Perez Hilton ruled gossip blogs, not magazine editors. Suddenly, a nobody with a webcam could become famous. Popular media fragmented into a million niches.

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