Worlddata.info

Far Cry 3 Original Patch.dat Patch.fat 72 Instant

You cannot simply look at the file name. You need to check metadata or file size.

| File | Correct Size (v72 / 1.05) | Incorrect (Modded) | | :--- | :--- | :--- | | patch.dat | ~1.84 GB (1,843,232 KB) | Varies wildly (2.1 GB, 900 MB, etc.) | | patch.fat | ~14.5 MB (14,848 KB) | Often larger or smaller |

You can also open patch.fat in a hex editor (like HxD). If you see references to "FC3_main" and organized directory structures starting at byte 72, you are likely on the right track.

This automatically downloads the original 1.05 patch.dat/patch.fat and overwrites any modded versions. Far cry 3 original patch.dat patch.fat 72

Why has the number "72" become a colloquialism for these files? In the community, it is often associated with the file size (often roughly 72MB in compressed form for the primary patch payload) or an internal versioning header visible only via a hex editor.

This versioning hints at a development mystery. Within the patch.fat header of the launch version, internal timestamps coincide with the "Gold" status date of late 2012. Later patches (v1.01, v1.02) replaced these files, expanding the .dat and .fat sizes. The "72" files are unique because they represent the game before the "Day One Patch" era fully took hold—a time when the disc contained the intended experience, rather than a stub for a mandatory download.

This creates a bifurcation in the Far Cry experience: You cannot simply look at the file name

The patch.dat / patch.fat files contain post-release updates, DLC, and multiplayer fixes.
Many mods (like Ziggy's Mod, Redemption, or FC3 Realism) replace these files. To revert to original/vanilla:

So, where does the number 72 come from? It refers to the internal build or patch version of the patch.fat file structure.

Most modern mods—from Ziggy’s Mod to Gibbed’s Tools—are compiled against the v72 file structure. If you try to inject modded assets into a patch.fat of a different version, the game will crash on startup, fail to load saved games, or display missing textures (often magenta or black boxes). Most modern mods—from Ziggy’s Mod to Gibbed’s Tools

The specific feature you develop will depend on your goals and the needs of your users. Understanding the game's internal workings and the structure of patch files like patch.dat and patch.fat will be crucial. Ensure that any development respects the intellectual property rights of the game developers and adheres to the terms of service of the game platform.


  • If you do not have originals, reinstall the game or re-run the official patch/launcher to obtain legitimate files.
  • If you’re browsing Reddit or Nexus Mods and see someone say “just drop the patch.dat and patch.fat into your directory”back yours up first.

    Here’s my tip (learned from the “72” incident):