Unlike "maximum performance" configs that turn everything grey, this maintains high-quality textures and enemy visibility.
// High quality visuals
gl_vsync "0" // Must be 0 for no input lag
fps_max "101" // Matches your monitor refresh rate or 101 for 100 tick
gl_monolights "0" // Keep 0 to see shadows (quality)
gl_max_size "256" // Texture quality for models
gl_round_down "3"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" // Best filtering
gl_wateramp "0" // Water distortion off (visual clarity)
r_mirroralpha "0"
r_dynamic "0"
r_shadows "0" // Shadows off for FPS, but keeps enemy footstep context
fastsprites "0"
| Parameter | This CFG | Default | Effect | |-----------|----------|---------|--------| | cl_updaterate | 101 | 30 | Better hitreg | | ex_interp | 0.01 | 0.1 | No lag compensation | | gl_picmip | 0 | 1 | Sharper textures | | cl_bob | 0 | 0.01 | No weapon sway | fastcup cfg cs 16 vk high quality
For more specific tweaks, consider:
sensitivity 3.5
m_filter 0
bind "w" "+moveup"
bind "s" "+movedown"
bind "a" "+moveleft"
bind "d" "+moveright"
net_graph 0 // Turn off net graph if not needed
bind "f11" "net_graph 1;cl_showfps 1" // Handy for checking performance