Player Script | Fe Animation Id
This script is typically placed inside StarterPlayerScripts or StarterCharacterScripts. It causes the player to play an animation when they press a key (e.g., "E").
-- LocalScript placed inside StarterCharacterScripts
local UserInputService = game:GetService("UserInputService")
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
-- REPLACE THIS ID WITH YOUR ANIMATION ID
local animationId = "rbxassetid://507770000"
-- Create the Animation object
local animation = Instance.new("Animation")
animation.AnimationId = animationId
-- Load the animation onto the Animator
local animationTrack = animator:LoadAnimation(animation)
-- Function to play animation on key press
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
-- Check if the animation is already playing to avoid layering issues
if not animationTrack.IsPlaying then
animationTrack:Play()
end
end
end)
Punching, kicking, casting spells, or reloading weapons all rely on server-authoritative animations. This script ensures enemies see your attack windup.
Here are some example use cases for the FE Animation Id Player Script:
You need actual IDs to test. Here are safe, free Roblox animation IDs:
| Animation | ID |
| --- | --- |
| Victory Dance (Classic) | rbxassetid://507767786 |
| Point & Laugh | rbxassetid://148151371 |
| Floss Dance | rbxassetid://2518805820 |
| Zomba Dance | rbxassetid://3940871459 |
| Sword Clash | rbxassetid://1038596663 |
Always upload your own animations via the Roblox Creator Dashboard for unique game mechanics.
-- Animation data local animations = name = "Wave", id = "rbxassetid://1111111111", name = "Point", id = "rbxassetid://2222222222", name = "Dance", id = "rbxassetid://3333333333",local player = game.Players.LocalPlayer
-- Create a simple UI local screenGui = Instance.new("ScreenGui") screenGui.Parent = player:WaitForChild("PlayerGui")
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 300) frame.Position = UDim2.new(0.5, -100, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.Parent = screenGui
for i, anim in ipairs(animations) do local button = Instance.new("TextButton") button.Size = UDim2.new(0, 180, 0, 40) button.Position = UDim2.new(0, 10, 0, 10 + (i-1)*50) button.Text = anim.name button.BackgroundColor3 = Color3.fromRGB(60, 60, 60) button.TextColor3 = Color3.new(1,1,1) button.Parent = frame
button.MouseButton1Click:Connect(function() local character = player.Character if not character then return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local animation = Instance.new("Animation") animation.AnimationId = anim.id local track = humanoid:LoadAnimation(animation) track:Play() end)
end
-- LocalScript placed in StarterPlayerScriptslocal player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") FE Animation Id Player Script
-- Create remote if not exists local remoteEvent if not replicatedStorage:FindFirstChild("PlayAnimationRemote") then remoteEvent = Instance.new("RemoteEvent") remoteEvent.Name = "PlayAnimationRemote" remoteEvent.Parent = replicatedStorage else remoteEvent = replicatedStorage:FindFirstChild("PlayAnimationRemote") end
local ANIMATION_ID = "rbxassetid://1234567890"
local function requestAnimation() remoteEvent:FireServer(ANIMATION_ID) end
-- Bind to key game:GetService("UserInputService").InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.G then requestAnimation() end end)
Players love expressing themselves. An FE Animation Id Player Script lets them trigger dances, laughs, or victory poses without lag or exploits. Punching, kicking, casting spells, or reloading weapons all
This script receives the request, validates it, and plays the animation.
-- Script placed in ServerScriptServicelocal ReplicatedStorage = game:GetService("ReplicatedStorage") local remoteEvent = ReplicatedStorage:WaitForChild("PlayAnimationEvent")
local function playAnimationOnCharacter(player, animationId) local character = player.Character if not character then return end
local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end -- Security: Check if the animation ID is allowed (prevents exploiters) local allowedPrefix = "rbxassetid://" if not string.match(animationId, allowedPrefix) then warn("Invalid animation ID from", player.Name) return end -- Load and play the animation local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack = humanoid:LoadAnimation(animation) animationTrack:Play() -- Optional: Stop after a few seconds task.wait(5) animationTrack:Stop()end
remoteEvent.OnServerEvent:Connect(function(player, animationId) if player and animationId then playAnimationOnCharacter(player, animationId) end end)