Giver Script- | - Fe - Roblox Laser Gun
Below is a standard example of a simple FE Tool Giver Script. This script works by creating a tool instance and parenting it to your character's backpack.
Note: This is a general template. Some games may block tools from being inserted.
-- FE Laser Gun Giver Script
-- Ensure you use a reliable executor
local player = game.Players.LocalPlayer
local backpack = player:WaitForChild("Backpack")
-- Create the Tool
local tool = Instance.new("Tool")
tool.Name = "LaserGun"
tool.RequiresHandle = true
-- Create the Handle (Visual)
local handle = Instance.new("Part")
handle.Name = "Handle"
handle.Size = Vector3.new(1, 1, 3)
handle.Color = Color3.fromRGB(0, 255, 255) -- Neon Blue
handle.Material = Enum.Material.Neon
handle.Parent = tool
-- Create a Simple Light Effect
local light = Instance.new("PointLight")
light.Color = Color3.fromRGB(0, 255, 255)
light.Parent = handle
-- Put the tool in the backpack
tool.Parent = backpack
print("Laser Gun added to Backpack!")
Place this inside the Tool object itself.
-- Services local UserInputService = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players")-- Variables local Tool = script.Parent local Player = Players.LocalPlayer local Mouse = Player:GetMouse()
-- Configuration local Damage = 10 local Range = 500 local FireRate = 0.2 local LaserColor = Color3.fromRGB(255, 0, 0) local LaserSpeed = 500
-- State local CanFire = true local IsEquipped = false
-- Visual Effects Function (Runs on Client) local function FireVisual(origin, targetPos) -- Create the Laser Beam local laser = Instance.new("Part") laser.Name = "LaserBeam" laser.Anchored = true laser.CanCollide = false laser.Material = Enum.Material.Neon laser.Color = LaserColor
-- Calculate Size and Position local distance = (origin - targetPos).Magnitude laser.Size = Vector3.new(0.2, 0.2, distance) laser.CFrame = CFrame.lookAt(origin, targetPos) * CFrame.new(0, 0, -distance/2) laser.Parent = workspace -- Add a light effect local light = Instance.new("PointLight") light.Color = LaserColor light.Range = 10 light.Parent = laser -- Remove the laser after a short time game:GetService("Debris"):AddItem(laser, 0.1)end
-- Shooting Logic local function Shoot() if not CanFire or not IsEquipped then return end CanFire = false
local character = Player.Character if not character then return end -- Determine Start Position (Tool Handle) and Direction (Mouse Hit) local toolHandle = Tool:FindFirstChild("Handle") if not toolHandle then return end local
This write-up covers creating a FilteringEnabled (FE) Compatible Laser Gun Giver in Roblox Studio
. In 2026, all Roblox games force FilteringEnabled, meaning tools must be given via the server to be visible to others, and damage must be calculated on the server to prevent cheating. Developer Forum | Roblox 🚀 FE Roblox Laser Gun Giver Script Write-up 1. Overview
This script gives a player a laser gun tool when they touch a specific part (a "giver"). Because of FilteringEnabled, this script resides on the server, ensuring the gun appears in the player's backpack and functions for everyone in the server. Developer Forum | Roblox 2. Setup in Roblox Studio
To make this work, you need to structure your objects in the LaserGun (Tool): Create a Tool named "LaserGun". Put it in ServerStorage GiverPart (Part): Create a part in the Workspace to act as the dispenser. inside the GiverPart. 3. The Script (Server-Side) Place this code inside the script created in the GiverPart: -- Server Script inside the Giver Part giverPart = script.Parent toolName = "LaserGun" -- Name of your tool in ServerStorage storage = game:GetService( "ServerStorage" cooldown = onTouch(otherPart) character = otherPart.Parent player = game.Players:GetPlayerFromCharacter(character) backpack = player:FindFirstChild( "Backpack" tool = storage:FindFirstChild(toolName) cooldown = -- Clone the gun and put it in the player's backpack clonedTool = tool:Clone() clonedTool.Parent = backpack -- Visual feedback (optional) giverPart.BrickColor = BrickColor.new( "Dark stone grey" ) task.wait( -- Cooldown giverPart.BrickColor = BrickColor.new( "Electric blue" ) cooldown = giverPart.Touched:Connect(onTouch) Use code with caution. Copied to clipboard 4. Making the Gun "FE" Compatible
A simple giver only puts the gun in the backpack. For the laser gun itself to work, it must utilize RemoteEvents
to communicate shooting/damage from the client to the server. Developer Forum | Roblox Key FE Laser Gun Components: LocalScript (Inside Tool): Detects mouse clicks and fires a RemoteEvent with the target position. RemoteEvent (Inside Tool): Named "LaserEvent". Script (Inside Tool): Listens to RemoteEvent
, performs Raycasting on the server to damage others, and creates visual beam effects. Tech with Mike 5. Summary of Best Practices (2026) Do not trust the client: Always handle damage on the server. ServerStorage Keep the original tool in ServerStorage so it cannot be stolen or manipulated by exploiters. (Recommended):
For advanced, lag-compensated lasers, use the FastCast module for smoother results. Developer Forum | Roblox
Disclaimer: Some public scripts may be out of date. Ensure your laser functionality utilizes RemoteEvent for proper FilteringEnabled compliance. Developer Forum | Roblox How to create a laser gun - Developer Forum | Roblox
Overview
What works well
Common strengths in implementations
Potential issues / recommendations
Example pros/cons (concise)
Verdict
The FE (Filtering Enabled) Laser Gun Giver Script is a popular utility within the Roblox community designed to grant players a functional laser weapon in games that support Filtering Enabled. While many variations of this script exist, most function as a "giver" that injects a laser tool into a player's inventory or attaches a "laser arm" to their character. Core Features & Functionality
Inventory Injection: Automatically equips a player with a laser gun tool in any FE-compatible game.
Visual Effects: Often includes custom laser beams, sound effects, and reload animations.
Accessory-Based Exploits: Some specific versions, such as the FE Laser Arm Script, require specific items like the "POW" hat to function, essentially "reanimating" hats into a weapon that can shoot other players.
Server Security: Higher-quality versions include server-side checks for bullet count, reload state, and accuracy to prevent further exploitation. Community & Developer Perspectives Rate this laser gun tool - Developer Forum | Roblox - FE - Roblox Laser Gun Giver Script-
To create a Filtering Enabled (FE) compatible Laser Gun Giver in Roblox Studio, you must use a Server Script to ensure the tool is properly replicated to the player's inventory across the server. 1. Setup the Laser Gun Tool
Before making the giver, ensure your laser gun is FE-ready by using RemoteEvents to handle communication between the client (mouse clicks) and the server (applying damage).
Location: Place your finished Laser Gun tool inside ServerStorage.
Structure: The tool should contain a Handle part and a RemoteEvent (e.g., named "LaserEvent"). 2. Create the Giver Part
Insert a Part into the Workspace to act as the "Giver" (e.g., a pedestal or a crate). Add a Script inside this part.
Use the following logic to clone the tool into a player's backpack when they touch the part:
local ServerStorage = game:GetService("ServerStorage") local tool = ServerStorage:WaitForChild("LaserGun") -- Change to tool name local giverPart = script.Parent local db = {} -- Debounce table giverPart.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not db[player.UserId] then if not player.Backpack:FindFirstChild(tool.Name) and not player.Character:FindFirstChild(tool.Name) then db[player.UserId] = true tool:Clone().Parent = player.Backpack -- task.wait(2) -- Cooldown db[player.UserId] = false end end end) Use code with caution. Copied to clipboard 3. Key FE Requirements for the Gun For the gun to function properly in an FE environment:
LocalScript: Detects input and fires a RemoteEvent to the server.
ServerScript: Handles the RemoteEvent, performs raycasting for damage, and applies damage.
Security: Always validate actions on the server-side, such as fire rate and distance, to prevent cheating. Below is a standard example of a simple
For further guidance, consult the Roblox Creator Hub's Weapons Kit. How to create a laser gun - Developer Forum | Roblox
