Fs22 — Expendables Modding

  • ExpendableConsumer specialization:

  • Save/load: write current amounts into vehicle save XML nodes. fs22 expendables modding


  • The primary logic resides in onUpdate or onUpdateTick. It is critical to distinguish between client-side visual updates and server-side authoritative logic. ExpendableConsumer specialization:

    function CustomExpendable:onUpdate(dt, isActiveForInput, isActiveForInputIgnoreSelection, isSelected)
        if self.isServer then
            -- Only the server should calculate consumption to prevent desync
            local usageRate = self.spec_customExpendable.usagePerSecond * dt / 1000
    if self:getIsWorking() then -- Custom check if the tool is active
                local currentLevel = self:getFillUnitFillLevel(1) -- Unit index 1
                local newLevel = math.max(0, currentLevel - usageRate)
    self:setFillUnitFillLevel(1, newLevel)
    if newLevel <= 0 then
                    -- Trigger "out of ammo/fuel" logic
                    self:stopWork()
                end
            end
        end
    end
    

    Farming Simulator 22’s modding community keeps the game vibrant, and the “Expendables” concept — modular, destructive, or purpose-built disposable equipment and assets — is an intriguing niche that combines creative design, gameplay experimentation, and performance-aware technical work. This feature examines the Expendables modding scene: what Expendables are, why they matter, design philosophies, technical workflows, community dynamics, examples and use-cases, performance and balance considerations, distribution and legal/ethical notes, and a forward-looking thought on where this subculture could go. Save/load: write current amounts into vehicle save XML nodes


    If you want, I can:

    Within the vehicle or placeable XML, the fillUnits section dictates capacity. For a custom expendable, a new unit must be defined that is distinct from standard diesel or seed tanks.

    Example XML Structure:

    <fillUnits>
        <fillUnit unit="$l10n_unit_ammo" fillTypes="ammoRocket" capacity="100" showOnHud="true" fillLevelIndices="0">
            <depletion disableWork="true" usage="0.5" />
        </fillUnit>
    </fillUnits>
    
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