Interested players can opt into the 0.3.0 Beta branch on Steam or itch.io:
Note: Progress from the beta will not carry over to the stable version to prevent corruption from new editor features. A separate save slot is created automatically.
In response to community feedback, the Practice Mode has been completely rebuilt. Instead of placing checkpoints arbitrarily, players can now: Geometry Jump 0.3.0 Beta
This is expected to lower the frustration barrier for newcomers while still respecting the game’s hardcore roots.
Design, test, and share your own obstacle courses. Interested players can opt into the 0
| Feature | Geometry Jump 0.3.0 Beta | Geometry Dash (full) | |------------------------|--------------------------|----------------------| | Price | Free | $3.99+ | | Level count | ~15 | 21+ | | Level editor | ❌ (planned) | ✅ | | Online levels | ❌ | ✅ | | Steam achievements | ❌ | ✅ |
In many platformers, the third stage (implied by version 0.3.0) introduces the "Double Jump" or "Gravity Portal" mechanics. If 0.3.0 introduced new movement types, the level design would have been forced to accommodate verticality over simple horizontal traversal. Note: Progress from the beta will not carry
The aesthetic of the 0.3.0 Beta is characterized by a minimalist UI, focusing player attention on the gameplay area.
For the uninitiated, Geometry Jump is a rhythmic platformer in the vein of Geometry Dash and The Impossible Game. Players control a simple geometric shape—a cube, a ship, or a ball—as it automatically moves forward through a hazardous obstacle course. The catch? Every jump, slide, and gravity flip must be perfectly timed to a driving electronic soundtrack. One touch of a spike means instant restart.
The game has cultivated a niche following thanks to its tight controls, user-generated level ecosystem, and an "easy to learn, impossible to master" philosophy.