The emotional core of this update is the character Lovely. In the base game, she is abrasive, cryptic, and ultimately, a tragic villain. In the v115 Lovely Pre Exclusive, the developers accidentally (or intentionally) left in the "affection overflow" flags.
This means that every choice that would normally lead to a bad end instead leads to a "neutral good" ending where Lovely teaches Grace how to navigate the labyrinth without violence. There is a specific scene—scene 115_grace_bedroom—where Lovely hums a lullaby while the labyrinth walls bleed honey. It is surrealist poetry, and it breaks the game’s tone in the best way possible.
For the uninitiated, Grace of the Labyrinth Town is a hybrid experience—part roguelike dungeon crawler, part social simulation. You play as an exiled cartographer who stumbles into a sentient, ever-shifting town that exists within the walls of a colossal labyrinth.
The "Grace" mechanic is the game's signature hook: every time you clear a labyrinth floor, the town "blesses" you with a permanent passive upgrade (increased inventory, unique shop discounts, or hidden shortcuts). However, overusing the Grace system risks "Labyrinth Madness," a debuff that twists familiar NPCs into hostile monsters.
Inventory and Item Management:
Engage with NPCs (Non-Player Characters):
Quests and Objectives:
Combat and Defense (if applicable):
What haunts players most is not the cut content but what v115 implies. In the official v120, the labyrinth is a hostile, random dungeon. But in the Lovely Pre Exclusive, the maze is shy. It leaves you gifts (a blue flower, a rusty key to a door that doesn’t exist). Its walls blush pink when you revisit old floors. One datamined event, “The Labyrinth’s Confession,” never triggers—but its script file simply reads: grace of the labyrinth town v115 lovely pre exclusive
“You’ve been here so long. Let me hold you in my corridors forever. Press F to accept.”
No one has ever pressed F. The few who’ve reached that dialogue claim their keyboard’s F key physically stops working.
Standard versions of the game stop at Floor 50 of the main labyrinth. The Pre Exclusive build includes a hidden, time-limited floor called The Glassmire (Floors 51–55). This zone is brutal: enemies reflect physical damage, and the town’s Grace buffs are halved. However, clearing it rewards the "Lovely Crown," an item that doubles all town NPC dialogue branches, unlocking romantic subplots previously thought to be cut from the final game.
Without specific details on what "Lovely Pre-Exclusive" content entails, here are a few speculative points: The emotional core of this update is the character Lovely
For the first time, v115 allows you to toggle to a side story told entirely from Lovely’s first-person perspective. You watch the protagonist (the cartographer) from afar. This "Pre Exclusive" feature is broken; subtitles overlap and music cuts out, giving it an eerie, bootleg quality that the community has embraced as "charming."
In the shadowy corners of indie game preservation forums and encrypted Discord servers, a legend stirs. It is not a AAA blockbuster, nor a viral sensation. It is something far stranger and more coveted: Grace of the Labyrinth Town v115 “Lovely Pre Exclusive.”
For the uninitiated, Grace of the Labyrinth Town is a 2021 cult classic—a melancholic fusion of Etrian Odyssey’s grid-based mapping and Stardew Valley’s social rituals. But version 115? That’s the ghost in the machine. This build, dubbed the “Lovely Pre Exclusive,” was never meant to see daylight. It was an internal fork, shared accidentally to a now-defunct Patreon tier for exactly 47 minutes in March 2022.