Long-lived players (24/7 live streams) in hls.js can leak memory because the SourceBuffer never clears old data.
Solution: Manually manage the SourceBuffer by removing old ranges:
const videoBuffer = videoEl.getBuffer();
if (videoBuffer && videoBuffer.length > 45 * 60) // Keep only last 45 mins
videoEl.removeSourceBuffer(0);
The player requests a URL pointing to a master playlist. This master file does not contain video. Instead, it lists variants — the same video encoded at different bitrates, resolutions, and codecs. hls-player
Example master playlist:
#EXTM3U
#EXT-X-STREAM-INF:BANDWIDTH=800000,RESOLUTION=640x360
360p/playlist.m3u8
#EXT-X-STREAM-INF:BANDWURST=2500000,RESOLUTION=1280x720
720p/playlist.m3u8
Using hls.js (CDN), you can embed an HLS player in minutes: Long-lived players (24/7 live streams) in hls
<video id="video" controls></video> <script src="https://cdn.jsdelivr.net/npm/hls.js@latest"></script> <script> const video = document.getElementById('video'); const streamUrl = 'https://example.com/path/to/master.m3u8';
if (Hls.isSupported()) const hls = new Hls(); hls.loadSource(streamUrl); hls.attachMedia(video); hls.on(Hls.Events.MANIFEST_PARSED, () => video.play()); else if (video.canPlayType('application/vnd.apple.mpegurl')) // Native Safari HLS video.src = streamUrl; video.addEventListener('loadedmetadata', () => video.play()); </script>The player requests a URL pointing to a master playlist
This is functional but lacks ABR tuning, error handling, or low-latency optimizations — fine for prototypes, not for production at scale.
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