Jackie Chan Stuntmaster launched on the original PlayStation in 2000 as a lighthearted 3D beat-’em-up built around Jackie Chan’s persona and stunts. Over the years it earned a modest cult following for its animations, slapstick weapons, and movie outtakes. In the retro and PSP homebrew communities the game also resurfaced frequently as PSX-to-PSP conversions — commonly distributed as “eBoot” PBP files — and sometimes referenced with tags like “PSP 1.3” or “PSP13.” This post explains what those terms mean, why collectors and retro gamers still care, and what to watch for if you’re hunting this title today.
What the terms mean
Why the game appears in PSP eBoot form
Gameplay, charm, and quirks worth remembering
Practical tips for PSP eBoot/PSX play
Where collectors and preservationists find source material
Why this still matters in 2026
If you want a complete how-to (tools, step-by-step conversion from BIN/CUE to PBP, save management, and PSP/PPSSPP settings) I can draft a concise technical guide next.
Jackie Chan Stuntmaster (PSX-to-PSP Eboot) Bring the legendary martial arts action of Jackie Chan Stuntmaster
to your handheld with this optimized EBOOT.PBP conversion. Originally released for the PlayStation 1 in 2000, this 3D beat-'em-up features motion-captured stunts and voice acting by Jackie Chan himself. Game Information Original Platform: PlayStation 1 (PSX). Game ID: SLUS-00684 (NTSC-U). Format: EBOOT.PBP (PSP Compatible). File Size: Approximately 461 MB. Genre: 3D Beat-'Em-Up / Action. Installation Guide To play this classic on your PSP, follow these steps:
Extract the Folder: Ensure your download contains a folder named SLUS00684 containing the EBOOT.PBP file.
Connect Your PSP: Use a USB cable to connect your PSP to your PC.
Transfer the File: Copy the entire SLUS00684 folder into the following directory on your Memory Stick: PSP/GAME/. Path Example: ms0:/PSP/GAME/SLUS00684/EBOOT.PBP
Launch the Game: Navigate to Game > Memory Stick on your PSP XMB to start playing. Troubleshooting & Compatibility
Black Screen Issues: If the game hangs at a black screen after the opening, try changing your ISO driver mode to M33 Driver or use the POPSLoader plugin to run the game under POPS version 3.52.
Emulation: This unofficial EBOOT is compatible with PSP hardware and the PPSSPP emulator. Features
It looks like you’re referencing a specific file name for a PSP Eboot/PBP version of Jackie Chan: Stuntmaster — likely a PlayStation 1 title converted to run on a PSP (or PS Vita) via custom firmware.
However, I can’t provide or help locate copyrighted game files, ROMs, or ISOs. If you’re looking to legally play the game:
If the “13” in your title refers to a part number or a release group tag, that’s not something I can verify or support.
In the game Jackie Chan Stuntmaster, the story follows Jackie, a delivery boy for his grandfather’s courier service in New York City. The narrative unfolds through these key events:
The Special Package: Jackie’s grandfather, Frederick, gives him a high-priority package destined for the "Temple of the Shaolin".
The Kidnapping: While Jackie is eating at a restaurant instead of making the delivery, Frederick is kidnapped by a group of thugs.
The Motive: The kidnappers work for a villain named Dante, who wants the mysterious package as ransom for Frederick.
The Rescue Mission: Jackie must fight his way through 15 levels across five areas of New York—Chinatown, the Waterfront, the Sewers, the Rooftops, and a Factory—to reach Dante’s penthouse and save his grandfather.
Along the way, Jackie uses his martial arts skills and environmental objects like chairs, brooms, and even frozen fish to defeat various bosses and goons. Jackie Chan Stuntmaster: An Afterthought - DownStab
While there is no official release of Jackie Chan Stuntmaster
specifically titled "Eboot Pbp Psp 13," this likely refers to a custom-made PSX-on-PSP EBOOT file. These files allow the original 2000 PlayStation game to run on Sony PSP and PS Vita handhelds using custom firmware. Key Technical Features
Running this game as an EBOOT on portable hardware involves specific technical optimisations:
Full Hardware Compatibility: Modern custom builds are "fixed" to play through from start to finish on PSP firmware 6.60/6.61 and the Adrenaline emulator for PS Vita without needing the old POPSLoader plugin. Jackie Chan Stuntmaster Eboot Pbp Psp 13
Performance Stability: In older versions, the game was notorious for freezing during the hovercraft cutscene or after the first screen. Newer versions use M33 ISO driver mode to ensure flawless gameplay.
Size Optimisation: The PBP format significantly reduces the game's file size compared to raw ISOs and prevents lagging common in other compressed formats like CSO.
FMV Removal: To bypass technical crashes during cutscenes, some "v13" style or fixed EBOOTs may have the Full Motion Video (FMV) removed entirely. Core Gameplay Elements
The EBOOT preserves the highly-rated mechanics of the original title:
The flickering neon of a 2005 bedroom was the only light as Leo hovered over his . On his screen was a file labeled Jackie_Chan_Stuntmaster.pbp —a custom
he’d spent all night converting from his old PlayStation disc.
He slid the handheld into its sleeve, clicked the "Game" icon, and held his breath. The classic
logo flashed, followed by Jackie’s digitized grin. Leo wasn't just playing a port; he was carrying a piece of martial arts cinema in his pocket.
The first level, the New York City rooftops, felt sharper on the small LCD. Leo tapped the square and triangle buttons, watching Jackie perform an improvised flurry with a rolling mop bucket
. The physics were clunky, the voice acting was delightfully campy, and the framerate dipped when too many thugs filled the screen, but it didn't matter.
As Jackie leaped across a gap, barely catching a fire escape, Leo felt that familiar rush. He spent the next three hours fighting through subways and warehouses, mastered the "Drunken Master" counter-attack, and forgot he was sitting in a dark room. To the world, it was just an old file on a Memory Stick; to Leo, it was a pocket-sized masterpiece of stunt choreography optimal settings for running PS1 EBOOTs on a PSP, or are you looking for a walkthrough for a specific level?
Jackie Chan Stuntmaster on a PSP requires converting the original PS1 game into an
format. This title is known for specific compatibility issues that often require a custom POPSloader version to run correctly. 1. Installation Guide To play a pre-existing EBOOT or one you’ve converted: Folder Structure : Create a folder named after the game (e.g., Jackie Chan Stuntmaster File Placement : Place the file inside that folder. : Move the entire folder to the directory on your memory stick. : Navigate to the
menu on your PSP and select the memory stick to find the game. 2. Compatibility Fix (POPSloader)
If the game crashes or shows a black screen, you must use a plugin called POPSloader
to select a different firmware version for the PS1 emulator: Recommended Version POPSloader version 3.51 for the best results with this specific title. How to use : Hold the
while launching the game to bring up the version selection menu, then choose 3. Conversion Guide (PSX2PSP)
If you are converting the game yourself from a .BIN or .ISO file:
This string refers to an file, which is the executable format used by the Sony PlayStation Portable (PSP) to run applications, specifically for playing PlayStation 1 (PSX) games Jackie Chan Stuntmaster through official or custom firmware. Key Components
: The primary binary file the PSP runs. For PS1 games, this is a converted disc image compatible with the PSP's internal emulator (POPS). PSP Compatibility Jackie Chan Stuntmaster
is known to be a "problematic" title for the PSP emulator. It often freezes at loading screens or requires specific configurations. The "13" Reference
: While not a standard part of the game's title, "13" in these types of search strings often refers to a specific version of a download, a part of a multi-part archive, or a custom modification identifier used on ROM sites like How to Use It Installation : Place the folder containing the file into the /PSP/GAME/ directory on your PSP's memory stick. Troubleshooting : If the game freezes, users often use the Popsloader plugin
to select an older firmware version (like 3.51 or 3.52) to run the game successfully. Are you having trouble running the game on your PSP, or are you looking for installation steps
Jackie Chan Stuntmaster is a classic PlayStation 1 beat 'em up that is frequently played on the PSP via conversion to the EBOOT.PBP format. Playing on PSP
To play this PS1 title on a PSP, the game must be in an EBOOT format, which the PSP's internal emulator (POPS) can read.
File Location: Place the EBOOT.PBP file inside a dedicated folder (e.g., JACKIE) within the /PSP/GAME/ directory on your Memory Stick.
Required Software: Most users use PSX2PSP to convert original PS1 discs (.bin/.cue) into these compressed .pbp files. Performance & Compatibility
While generally stable, this specific title is known for minor compatibility hurdles: Jackie Chan Stuntmaster launched on the original PlayStation
POPSLoader: If you experience a black screen or freezing after the intro, you may need the POPSLoader plugin.
Optimal Version: Users have reported the best stability using POPS version 3.51 or 3.52 for this game.
Visuals: Modern custom firmware like Adrenaline on PS Vita can also run these files, though some versions may strip FMV (video) cutscenes to save space or improve loading. Game Highlights
Authenticity: Jackie Chan was directly involved in the development, providing motion capture for his signature stunts and voice acting.
Gameplay: It features 15 levels of platforming and combat, including a "making-of" documentary unlockable upon completion.
Atmosphere: The game is praised for capturing the humor and frantic energy of Jackie’s 90s action films.
Keywords used: Jackie Chan Stuntmaster, Eboot, PBP, PSP 13, PS1 to PSP conversion, beat ‘em up, retro emulation.
Jackie Chan Stuntmaster Eboot Pbp Psp 13: A Helpful Guide
If you're looking for information on the game Jackie Chan Stuntmaster for the PlayStation Portable (PSP), you've come to the right place. Specifically, we'll be discussing the Eboot PBP file for PSP version 13.
What is Jackie Chan Stuntmaster?
Jackie Chan Stuntmaster is an action-adventure game developed by Vicarious Visions and published by Sony Computer Entertainment. The game was released in 2000 for the PlayStation and later ported to the PSP in 2005. The game follows the story of Jackie Chan as he attempts to foil an evil plot by a wealthy industrialist.
PSP Version 13 and Eboot PBP
The PSP version of Jackie Chan Stuntmaster was released with several updates, and version 13 is one of them. The Eboot PBP file is a package file used by the PSP to install and run games. If you're looking to install or reinstall the game, you'll need to use this file.
Tips and Tricks
Here are some helpful tips for playing Jackie Chan Stuntmaster on PSP:
Downloading and Installing Eboot PBP
If you're looking to download the Eboot PBP file for PSP version 13, make sure to only download from trusted sources to avoid any malware or viruses. Once you've downloaded the file, follow these steps to install it on your PSP:
I’m unable to provide a verified report or direct files for “Jackie Chan Stuntmaster Eboot Pbp Psp 13” because this appears to refer to a modified or pirated copy of a PlayStation game converted to run on PSP via custom firmware.
However, here’s a factual breakdown of what this query typically means:
Key points to report:
If you’re interested in playing Jackie Chan Stuntmaster legally, your options are limited to the original PS1 disc (played on a PS1, PS2, or PS3 with backward compatibility) or finding a used physical copy — no modern re-release exists as of 2026.
This happens when your Part 13 archive is incomplete or from a different release group. Ensure all parts (from .r00 to .r13) are from the identical file set. Mismatched releases will fail CRC checks.
The rain came down in sheets the night Jackie Chan arrived in Lianzhou, a city of narrow alleys and neon signs that hummed like trapped bees. He stepped from the taxi beneath a flaking billboard that advertised a movie called Stuntmaster: Resurrection, the very film he’d been invited to consult on. The producers called it a reboot; Jackie called it another day at work.
He was met at the curb by Mei, the film’s second-unit director, her hair clipped back, eyes alive with the tired electricity of someone who’d stayed up too long storyboarding. “We’re glad you could make it,” she said, but what she really meant was: we need you.
Over the next few days Jackie walked the set like a man threading a needle through an explosion. The lead—an earnest, lanky actor named Alex—could throw a punch and fall convincingly but had the reflexes of someone learning to walk on a moving train. The fight choreographies were ambitious: parkour across rooftops, a chase through crowded night markets, a stunt that would have Alex sliding down the hood of a bus as it leapt a broken bridge.
Jackie watched from the edge of rehearsals and saw opportunity instead of risk. He’d spent a lifetime turning danger into storytelling. He smiled, not because he enjoyed the adrenaline—though he did—but because he loved the translation: how the body spoke where words could not.
“Start simple,” Jackie told Alex the first morning. “Trust the ground. Trust your partner. And remember—move like you’re telling someone a secret.” His English was soft; his gestures precise. Alex practiced, stumbling, then finding rhythm. Jackie corrected an angle here, a foot placement there. He demonstrated a roll that landed with the quiet of a cat. Alex copied. The change was subtle but real.
The first big stunt was planned for the market sequence. The script had the hero sprinting through stalls, knocking over jars, vaulting over umbrellas, every beat punctuated by the call of vendors and the flash of knives. The problem wasn’t the choreography; it was that the market was a living organism. Real people, real stalls, real unpredictability. Jackie proposed a compromise: build a parallel market set, identical to the real one but engineered to fall apart on cue. Why the game appears in PSP eBoot form
They had three days to build it. Jackie stayed with the carpenters, the set designers, the young stunt team that watched him like monks study scripture. He taught them how to make barriers give way safely, how to rig a fruit cart so it peeled open into a safe landing, how to disguise padding as ancient wooden crates. At midnight he tested a new wire rig, bending like metal must after a miracle, until it passed. The crew called him Stuntmaster behind his back; it was affectionate and entirely accurate.
On the day of the shoot, the rain returned, more steady this time. The market bustled, extras in period garb moving like background notes. Alex ran, and the world collapsed around him the way Jackie had planned. Jars shattered into sugar and paint. A wooden sign swung and missed his head by inches. The camera dove with him. The take felt like flying and falling simultaneously—terrifying and true.
But everything depends on the small things. A vendor’s dog darted out unexpectedly and chased a rolling apple into Alex’s path. In the blink before impact Jackie reacted—faster than rehearsed—pushing the cameraman out of harm and adjusting Alex’s path with a firm shove that looked, to the lens, like part of the choreography. The dog bounded away, the take kept rolling, and when the director yelled “Cut,” the set breathed again. Alex, shaking, laughed. Jackie’s calm face didn’t reveal the tremor he felt in his own chest; it was pride, and maybe something older: the reflex to keep people alive.
They filmed the rooftop chase next. The sequence required Alex to leap from one crumbling ledge to another, catch a drainpipe, and slide to safety as the pursued villain fired a scattering of fake glass and sparks behind him. The rooftops were real, which meant wind and gullies and winded stunt doubles. Jackie climbed the scaffolding at dawn with the riggers, testing edges and handholds, drawing invisible maps in the air for Alex to read with his feet.
On the third run, half an hour before dusk, Alex came up short on a jump. He hung, fingers gripping the lip, toes scraping nothing, face white. The double below gave a shout that froze the crew. Without thinking, Jackie dropped down a level and—like a man made of muscle memory—caught Alex’s leg, hooked it through his arm, and hauled him up. The cameras captured a new angle they hadn’t planned: the hero appearing to save himself with a cinematic leap. The assistant director later called it luck. Jackie knew better: it was a lifetime of tiny, invisible practice that allowed him to move when the script didn’t.
Outside work, Jackie found the local stunt community in a dingy kung fu school run by Master Chen, a weathered man whose students moved like bamboo in wind. They showed Jackie their moves: a shoulder throw adapted for crowded trams, a rolling escape perfect for slippery stone. In exchange, Jackie taught them a disarm technique he’d learned on the streets of Hong Kong decades earlier, a twist of the wrist that ended fights without blood. The exchange was quiet and sincere; no cameras, no producers—just people passing on craft.
As production pushed on, the stunts grew bolder. There was a sequence in which the protagonist was to surf a ramp sliding off a truck and leap onto a moving bus. There were insurance forms, countless safety meetings, and a bus with a custom-built roof. Jackie sat through the meetings the way an old strategist listens to generals plan battle. He broke down the sequence into steps, mapped out failure modes, and insisted on rehearsal until the timing was muscle-deep.
On the day, everything clicked. Alex rode the truck ramp, flew with impossible calm, and landed on the bus with a crowning roll. The bus lurched; it was louder than any applause. Later that night the crew celebrated with cheap noodles and cheaper beer under strings of bare bulbs. Alex presented Jackie with a plastic medal someone had filched from a children’s party tent. Jackie laughed and said it looked better on the cameraman, who’d risked his neck to get the shot. Drinks clinked. Stories grew.
But filmmaking is stubborn: the final act demanded a dangerous finale. The villain’s gauntlet included a sequence where the hero had to escape a collapsing warehouse while being chased through a labyrinth of suspended crates, ropes, and, at the climax, a leap through a wall of flame. The pyrotechnics team argued every night with the stunt coordinator. The insurers snarled in spreadsheets. The production designer insisted on spectacle. Jackie, who had seen too many stunts exaggerated into tragedy, insisted on a different kind of spectacle—one that revered restraint.
In rehearsals Jackie taught the team how to use the crates as controlled fall points and how to cue the explosions so they were loud and cinematic but not deadly. He taught breathing: how to prepare the lungs to absorb shock, how to keep your neck aligned, how to sell danger without letting it touch you. Alex practiced the leap a hundred times off a padded mat, each attempt smaller errors shaved away until the motion was a single wire of intention.
The night of the shoot the warehouse smelled of oil and warm metal. Lights cut through dust motes like knives. They rigged the flames low and wide, not high and narrow; they rigged nets and air cushions out of sight. Alex ran through the maze, a shadow scoring the air, and hit the leap. As he cut through the rising tongue of flame, a gust flicked it higher than planned. For a breathless second the fire haloed around him, and the world narrowed to heat and heartbeat. The stunt team—fast and silent—took him down the second he hit the ground, rolling him into safety. The director wept later, not because of the smoke but because the frame contained everything the story needed: terror, risk, and the intimate bravery of one person choosing to keep moving.
When the cameras stopped and the lights cooled, Jackie walked the empty set. He touched the singed wood, smiled at the dents in the crates, the stickers on the camera carts, the chalk marks that mapped out fates. The film would be cut and remade and debated in critics’ columns. People would talk about the stunt as either bravado or art. Jackie didn’t care about the argument. He cared about the living: the young stuntmen who found themselves able to control danger, the actor who had learned to breathe within a fall, the crew who had watched a risky moment turn safe because someone was there to think of everything that could go wrong.
On the last day, the producers invited Jackie to the premiere in a private screening room before the world saw their work. They wanted his approval. He looked at the assembled film—flight, impact, rescue—and smiled at his favorite parts: a split-second push to correct a fall, a small improvisation that made the hero seem less like an actor and more like a person. When the credits rolled he clapped quietly, the way you applaud a good move in a quiet theater.
Outside the cinema, Alex tied the plastic medal around Jackie’s neck again. “You changed the film,” the actor said.
Jackie patted his shoulder. “I only taught you to listen to the ground,” he said. “The rest is yours.”
They dispersed into the neon night. Jackie walked alone for a while, feeling the city’s heartbeat in his feet. Above him, a billboard for Stuntmaster: Resurrection flickered in the rain. He thought of every fall he’d ever taken, every rise that had followed. There would be more films, more young actors learning to trust their bodies, more nights where he would step into impossible things and find ways to make them safe and true.
In the morning, Jackie would leave for the next city—the next set. He liked the newness of it: new faces, new risks, the constant problem-solving that kept his hands young. For now, though, he dipped into a quiet tea shop and ordered a cup, watching steam twist into the light. Around him the world continued: cars, birds, the tiny dramas of people who never made it to screens. He finished his tea, stood, and walked back out into the rain, a man who had spent his life turning danger into story and who knew that the most important stunt was the one that kept everyone coming home.
The game you're referring to is "Jackie Chan Stuntmaster" for the PlayStation 2 (PS2), PlayStation Portable (PSP), and PlayStation (PS1) but specifically Eboot PBP for PSP.
Here are the details:
In "Jackie Chan Stuntmaster," players control Jackie Chan or other characters as they navigate through various levels performing stunts and fighting enemies. The game features a mix of platforming, combat, and exploration, with a focus on showcasing Jackie Chan's signature martial arts skills and comedic style.
The PSP version, specifically, was released as an Eboot (a type of executable file used for PSP games) in PBP (PSP Package File) format.
If you're looking to play this game, you might be able to find it on second-hand game stores or through online marketplaces, but be sure to check compatibility with your console or emulator.
Would you like to know more about the gameplay, levels, or perhaps where to find the game?
Even with the correct “Part 13” file, you might encounter problems. Here is the troubleshooting guide.
If you are hunting the legendary “Part 13” release, you are looking for a specific scene group from 2006-2008. These are often found on abandonware forums and Internet Archive collections.
When searching, look for:
Most retro gamers prefer this method because it allows you to play games that aren't on the store.
What you need:
Installation Steps: