Kibo Slow Fall V071 Xmas By Ds Corruptio Top -
The Kibo library is a curated collection of royalty‑free tracks aimed at indie game developers, streamers, and content creators. Its catalogue spans multiple genres—ambient, electronic, orchestral, and lo‑fi—each track being modular and easy to implement in Unity, Unreal Engine, or custom engines.
Version v071 of the library was released in November 2023 and featured a “Xmas” sub‑bundle. This seasonal addition comprised twelve tracks, each a holiday‑infused reinterpretation of a pre‑existing Kibo piece. Kibo Slow Fall v071 Xmas is the festive counterpart to the original “Kibo Slow Fall,” a calm, downtempo ambient piece originally designed for “slow‑fall” or “gliding” gameplay moments. kibo slow fall v071 xmas by ds corruptio top
The track conjures the feeling of gliding down a softly lit, snow‑covered hill as night falls, with the faint sound of distant bells echoing from a nearby village. Its gentle tempo and warm timbres make it ideal for moments of reflection, menu screens, or background ambiance during holiday-themed game events. The Kibo library is a curated collection of
The title "Slow Fall" is not just a name; it is the central antagonist. Unlike standard platformers where gravity is a constant binary (you are on the ground or you are falling), this level introduces a manipulated gravity coefficient. The track conjures the feeling of gliding down
local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid")
-- Slow fall when space is held local isSlowFalling = false humanoid.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.Jumping or new == Enum.HumanoidStateType.Falling then isSlowFalling = true while isSlowFalling and humanoid:GetState() == Enum.HumanoidStateType.Falling do humanoid.Velocity = Vector3.new(humanoid.Velocity.X, -5, humanoid.Velocity.Z) task.wait() end else isSlowFalling = false end end)