<memoryCheck choiceId="betrayed_friend_at_15">
<ifTrue target="guilt_scene"/>
<ifFalse target="normal_scene"/>
</memoryCheck>
Avoid Life Selector XML if:
For those cases, consider:
import xml.etree.ElementTree as ET
# Parse the XML file
tree = ET.parse('life_selector.xml')
root = tree.getroot()
# Assume we need to report on elements named 'item'
for item in root.findall('.//item'):
# Extract relevant data
name = item.find('name').text
value = item.find('value').text
print(f"Name: name, Value: value")
A Life Selector XML is inert until processed. Here is a minimal JavaScript (Node.js) parser example using xml2js:
const fs = require('fs'); const xml2js = require('xml2js');let lifeData = fs.readFileSync('lifeSelector.xml'); let parser = new xml2js.Parser(); life selector xml
parser.parseString(lifeData, (err, result) => { let playerStats = {}; result.lifeSelector.playerStats[0].stat.forEach(stat => playerStats[stat.$.name] = parseInt(stat.$.initial); );
// Navigate to first event let firstStage = result.lifeSelector.lifeStages[0].stage[0]; let firstEvent = firstStage.event[0]; console.log(firstEvent.description[0]); firstEvent.options[0].option.forEach(opt => console.log(`- $opt.text[0]`); ); // Apply effect based on user input (pseudo) function applyEffect(effects) effects.modify.forEach(mod => playerStats[mod.$.stat] += parseInt(mod.$.value); );
});
For a production system, you would implement a state machine that advances through target IDs.
Instead of manual character creation, the XML runs a 5-minute "Life Selector" that determines why your D&D rogue has +2 dexterity (e.g., "Escaped a burning orphanage at age 8").
Desperate, you typed:
<unlock id="3" memory="my first kiss" /> Avoid Life Selector XML if:
The terminal flickered.
<life id="3">
<warning>This life has no happy ending. Only truth.</warning>
<identity>You, but you never met your best friend.</identity>
<timeline>
<event year="16">You stay inside. They go to the party alone. The car accident still happens, but this time you are not mentioned in their will.</event>
<event year="28">Successful. Rich. Admired. You have everything except the one person who would have laughed at your jokes.</event>
</timeline>
<summary>You get the career. You lose the scars that made you kind.</summary>
</life>
You stared at the screen.
Then you typed:
<select id="0" />
<include href="childhood.xml"/>
<include href="career.xml"/>
<include href="relationships.xml"/>
Use XInclude or custom preprocessing.
To simulate luck, we use weighted randomness. A life selector engine should read these weights to decide unexpected turns.
<event id="career_promotion">
<outcome weight="10"> <text>CEO calls you.</text> <effect wealth="+50"/> </outcome>
<outcome weight="80"> <text>Steady raise.</text> <effect wealth="+5"/> </outcome>
<outcome weight="10"> <text>Laid off.</text> <effect wealth="-30" health="-10"/> </outcome>
</event>