Windows Desktop Manager (DWM) has historically caused stutters when running LS on a secondary monitor with a different refresh rate (e.g., 60Hz desktop + 144Hz gaming monitor). v3.1.0.0 patches the capture logic to respect discrete refresh rates, eliminating the "micro-hitch" every few seconds.
The application’s namesake feature—scaling—has undergone significant maturation in this version. Historically, upscaling was a choice between the blurriness of bilinear filtering or the jagged edges of nearest-neighbor sampling. Lossless Scaling v3.1.0.0 offers a granular suite of algorithms: Lossless Scaling v3.1.0.0
LSFG 1.0 worked, but UI elements (like health bars or crosshairs) often smeared during fast camera movements. LSFG 2.0 introduced motion vector estimation without game integration. Version 3.1.0.0 optimizes this further: The jump to 3
While classic scaling options like FSR 1.0, NIS, and Lanczos remain, v3.1.0.0 adds an adaptive sharpening filter that works in tandem with any scaling mode. This filter dynamically reduces sharpening in low-contrast areas (like skies or shadows) while enhancing edges, minimizing the “halo” effect common in older scaling utilities. and Lanczos remain
No software is perfect. As of the current patch, users have reported:
The jump to 3.1.0.0 isn't just a minor bug-fix patch. It represents a maturation of the LSFG technology. Here are the headline changes: