Mafia 3 All Playboy Images Top < 2026 Edition >

Set in 1968's fictional New Bordeaux (an amalgamation of New Orleans, Chicago, and 1960s America), Mafia III interrogates themes of identity, power, and the American dream through the lens of protagonist Lincoln Clay, a Black Vietnam veteran and gang leader. The game’s world is meticulously crafted to mirror the tumult of the 1960s, including references to the civil rights movement, anti-war protests, and the sexual revolution. Among these cultural touchstones, Playboy imagery emerges as a recurring motif, reflecting the era’s evolving attitudes toward sexuality and media. This paper explores how Mafia III incorporates Playboy references to critique both the allure and exploitation of 1960s counterculture.


Mafia III leverages Playboy references to question the myth of the 1960s as a “freedom-centered” era. While the sexual revolution offered new liberties, these were often reserved for white, middle-class men. The game’s portrayal of New Bordeaux reveals a society where: mafia 3 all playboy images top


Mafia III features 55 Playboy centerfolds (often incorrectly called “Playboy images” or “magazines”) scattered across New Bordeaux. They are part of the game’s collectible system, harkening back to the 1960s setting (the game takes place in 1968). Unlike some other open-world games, these are not interactive pin-ups beyond being picked up as an inventory item — but each one corresponds to a real Playboy centerfold from the late 1960s. Set in 1968's fictional New Bordeaux (an amalgamation

Note: There are 51 total if you include the Faster, Baby! DLC, but the base game has 55 according to most guides. Some sources conflate “Playboy” with “Vargas” pin-ups — Mafia III uses actual Playboy Playmates of the late ‘60s. Mafia III leverages Playboy references to question the


Many players confuse the 55 Playboy images with the 50 Vargas pin-ups (also in Mafia III).

The Vargas set is required for a different achievement (“Vargas Legacy”). Make sure you’re tracking the correct counter.


Mafia III’s use of Playboy imagery is a nuanced reflection of the 1960s’ contradictory legacy of liberation and exploitation. By embedding Playboy Club aesthetics, magazine references, and sexualized encounters into its narrative, the game critiques the era’s gendered and racial power structures while honoring its cultural legacy. For Lincoln Clay, these references underscore the impossibility of achieving the American dream in a world where identity is commodified. Ultimately, the game positions Playboy not as a symbol of unchecked liberation, but as a site of negotiation—where freedom and oppression coexist in New Bordeaux’s neon-lit shadows.