Ni Minna Netoraretakedo Akiramezu Ni Tatakao Kitto Saigo Wa Ore Ga Katsu Raw Chapter 10 | Manga Yuusha
Before diving into the raw Chapter 10, let’s set the stage. The story begins with a standard isekai premise: our protagonist is summoned alongside a brash, handsome, and charismatic "Hero" (often referred to as Yuusha). The protagonist is given a "support class"—initially thought to be useless, like "Item Box" or "Alchemy." Meanwhile, the Hero receives the legendary sword and the "Charm" skill, which (unknown to everyone at first) works not only on monsters but also on human women.
By Chapter 5, the Hero has systematically seduced or charmed:
Each betrayal is shown in agonizing detail. But what separates Ore ga Katsu from pure despair-porn is the protagonist’s internal monologue. Instead of breaking completely, he repeats the phrase from the title: "Akiramezu ni tatakao... kitto saigo wa ore ga katsu" ("I won’t give up fighting… surely in the end, I will win").
By Chapter 9, the Hero and his stolen harem have exiled the protagonist from the capital. Left for dead in a monster-infested wasteland, he discovers that his "useless" alchemy skill can actually create rare materials—and more importantly, anti-charm potions. Before diving into the raw Chapter 10, let’s set the stage
End of Chapter 9 cliffhanger: The protagonist is seen drinking a strange black liquid, his eyes glowing red. A mysterious figure (a fallen goddess?) whispers, "Do you want power... or revenge?"
I can provide:
Tell me whether you want a spoiler-free summary, a full spoilered recap of chapter 10, or an analysis focusing on themes/character arcs. Each betrayal is shown in agonizing detail
Note: Since this is a “raw” (Japanese language) chapter format for a fan-continuation or mock manga, I have written the scene breakdown, dialogue snippets (in Japanese), and visual descriptions as they would appear in a raw scanlation.
Chapter 10 opens not in the wasteland, but in a void. The protagonist stands before a chained deity—Eris, the Forgotten Goddess of Rebellion. Unlike the bright, holy gods who blessed the Hero, Eris is a dark, scarred entity with moth-eaten wings. She reveals the truth: the Hero’s "Charm" is not a divine gift but a cursed ability from the Demon Lord, meant to corrupt the human party from within.
The protagonist is given a choice:
In a moment that defines his character, he refuses both. Instead, he asks: "Give me the knowledge to break their charms without killing them. I don’t want revenge on the women—I want to free them."
This surprises even Eris. She smiles (a genuinely creepy panel) and grants him "Eris’s Tear" – a single drop that, when mixed into a potion, breaks any charm or mind-control effect temporarily.