Multiplayer Stp Survival Template Pro V1.3.4.un... | Must See |

The "STP" in the asset name refers to State Transfer Protocol (or, in some contexts, Sequential Tick Propagation). Unlike traditional authoritative server models (like Mirror or Photon) that rely on frequent RPCs (Remote Procedure Calls), STP optimizes bandwidth by batching state changes into compressed delta snapshots.

Key STP Characteristics in v1.3.4:

For survival games, where hundreds of resources (trees, rocks, animals) exist on a map, STP reduces bandwidth usage by approximately 60-70% compared to traditional UNET or raw Socket solutions.


  • If Unity Netcode (Netcode for GameObjects):
  • If Photon:
  • Set player prefab, lobby/room settings, max players.
  • Project Setup

  • Steam Setup (Optional)
    Add your App ID in SteamManager.cs. For LAN-only, disable USE_STEAM define in Player Settings. Multiplayer STP Survival Template PRO v1.3.4.un...


  • Unlike full DOTS (Data-Oriented Technology Stack), STP uses a hybrid approach:

    The Multiplayer STP Survival Template PRO is a comprehensive starting framework designed for developers building online survival games. This template provides a ready-to-play foundation, handling the complex backend logic required for multiplayer survival mechanics so developers can focus on content creation and game design.

    Version 1.3.4 moves from a feature-complete beta to a release candidate for production. Key changes include:

    A requested feature not natively included (but easily added via STP’s StateBroadcaster): The "STP" in the asset name refers to

    public class WeatherSystem : STPSystemBehaviour
    [Networked] public float rainIntensity  get; set; 
        [Networked] public int currentSeason  get; set; 
    
    [Server]
    void Update() 
        rainIntensity = Mathf.PerlinNoise(Time.time * 0.01f, 0) * 0.8f;
        BroadcastStateChange();
    

    Place this script on your WorldManager object — STP auto-replicates [Networked] fields to all clients with zero extra RPCs.


    If you are updating to version 1.3.4, please review the specific changes below: For survival games, where hundreds of resources (trees,

    [v1.3.4] - Stability & Optimization Patch

    Added:

    Changed:

    Fixed: