Ninja Ripper 20

The jump from v1.7 to v20 took six years. The roadmap for future updates (v20.5 and v21) includes:

Until then, Ninja Ripper 20 remains the Swiss Army knife of game asset extraction. It is unstable, requires patience, and lives in a legal grey area—but for the 3D artist who needs a reference model from their favorite game, there is nothing else like it.

Final Checklist before ripping:

Proceed with caution, and happy ripping.


Disclaimer: This article is for educational purposes only. The author does not endorse copyright infringement. Always check the EULA of the game you are attempting to rip. ninja ripper 20

Ninja Ripper 2.0 (specifically starting with version 2.0.x and continuing to the latest version 2.14) is an experimental 3D utility designed to extract geometry, textures, and shaders from video games. Developed by blackninja, this version is a ground-up redesign of the original 1.7.1 tool to support modern AAA titles and graphic APIs. Key Features of Ninja Ripper 2.0

Broad API Support: Compatible with games running on DirectX 12, 11, 10, 9, 8, and 7, as well as experimental support for Vulkan.

Extraction Capabilities: Saves 3D meshes (geometry), textures (as DDS, JPG, or BMP), and shaders directly from the game's rendering pipeline.

Beyond the Camera: Unlike older versions that only captured what was visible, version 2.0 can often capture models located "behind" the camera, depending on the game engine. The jump from v1

Mobile Emulation: Supports ripping from Android games through emulators like Nox, BlueStacks, and GameLoop.

Direct Importers: Includes native import plugins for major 3D software: Blender (versions 2.7 to 4.1) 3ds Max (versions 2015 to 2025) Maya and Noesis Usage and Accessibility FAQs - Ninja Ripper Official Website

Here are several feature ideas for a hypothetical Ninja Ripper 20 (an advanced version of the classic game asset ripping tool), focusing on modern needs like better engine support, usability, and output quality.


Cause: The game has anti-cheat (EAC, BattlEye, Denuvo). Fix: You cannot rip online multiplayer games (like Fortnite or Call of Duty). For single-player games with anti-cheat (like Elden Ring), you must launch the game offline with the anti-cheat disabled (rename start_protected_game.exe). Until then, Ninja Ripper 20 remains the Swiss

While 2.0 is a massive leap, it isn't magic.

How does version 2.0 stack up against other rippers?

| Feature | Ninja Ripper 20 | 3D Ripper DX (Legacy) | RenderDoc (Dev Tool) | | :--- | :--- | :--- | :--- | | DX12/Vulkan | Yes | No | Yes | | Texture Export | Automatic (DDS/PNG) | Manual | Manual | | Bone Weights | Yes (via .RIP) | No | No | | Ease of Use | High (Hotkey) | Medium | Low (Needs frame analysis) | | Cost | Freemium / $20 | Abandonware (Free) | Free (Open Source) |

Verdict: RenderDoc is more powerful for reverse-engineers but requires technical know-how to export geometry. Ninja Ripper 20 is superior for artists who simply want the mesh now.

Ninja Ripper is a specialized tool designed for extracting (ripping) 3D models, textures, and shaders directly from video games and 3D applications. Unlike traditional file converters that unpack game archives (which require specific scripts for specific formats), Ninja Ripper works by intercepting the data sent from the game engine to the graphics card (GPU).

Ninja Ripper 2.0 represents a significant evolution from the original "Ninja Ripper" (often associated with 3D Via Printscreen). Version 2.0 moved from a simple "PrintScreen" key ripper to a sophisticated API hooking framework, offering higher compatibility, better organization of ripped files, and support for modern graphics APIs.