Obliterate Everything 4 New is available now on PC via Steam and major digital retailers. Console ports are scheduled for later this year.
For players who thrive on tactical dominance and the sheer joy of watching a well-planned offensive reduce an enemy fleet to molten slag, the wait is over. The galaxy is yours for the taking—or the breaking.
For more information, visit [Website URL].
Install only what you need for the next 30 days. Use Ninite or Winget to batch-install your essentials (Chrome, 7-Zip, VLC, Discord). Avoid "portable" versions of apps that write to the registry.
Title: obliterate everything 4 new
Date: April 19, 2026
There’s a version of me from six months ago who would have hated this post.
That version had spreadsheets. Color-coded folders. A “system” for everything. I was proud of the archive—every project file, every scrapped draft, every half-baked idea saved “just in case.”
But here’s the truth I’ve been avoiding:
That archive was a graveyard, not a library.
I wasn’t preserving history. I was building a cage. Every time I opened an old folder, the past whispered: “See? You tried this before. It failed. Don’t get too excited this time.” obliterate everything 4 new
So last week, I did something stupid and necessary.
I deleted everything.
Not moved to an external drive. Not renamed “_old_projects_2025.” Not backed up to cold storage. Obliterated.
Shift + Delete. Empty the recycle bin. Wipe the scratch disks. Burn the backup DVD.
And you know what happened?
Nothing.
The world didn’t end. My portfolio didn’t collapse. The only thing that changed was the silence in my head. No more ghosts. No more “maybe I’ll reuse that one line from 2022.” No more comparing current work to past failures.
Why “4 new”?
Because “new” can’t grow where the old is still breathing.
You can’t plant a forest in a parking lot without tearing up the asphalt first. You can’t write a new chapter if you keep rereading the old one. You can’t build what’s next while worshipping what’s been. Obliterate Everything 4 New is available now on
Four new:
I’m not saying burn your client contracts or delete your family photos. I’m talking about the creative clutter—the unfinished drafts, the projects that never shipped, the identities you outgrew.
Kill them. Grieve them if you have to. Then walk away.
The first 48 hours after the delete:
I don’t know what “4 new” looks like yet. That’s the point.
If you’ve been dragging the same old files, fears, and failures into every new season, maybe it’s time.
Obliterate everything. Start at zero. Let the new earn its place.
No backups. No safety nets. Just empty space and whatever you build next.
— A person who finally stopped looking in the rearview mirror
The Evolution of Destruction: From Flash Classics to Annihilate The Spance Install only what you need for the next 30 days
For fans of the tactical RTS genre, the phrase "obliterate everything" isn't just a command—it’s a legacy. What began as a cult-favorite Flash series by developer CWWallis has recently seen a spiritual resurgence, proving that the simple joy of watching space-faring swarms collide remains "worryingly compelling" even decades later. The Foundation: Obliterate Everything 1, 2, and 3 The original Obliterate Everything
games defined a specific niche of browser-based strategy. Unlike traditional RTS games that require constant micromanagement of every unit, these titles focused on base construction and automated deployment Tactical RTS Mechanics
: Players build specialized structures that automatically produce "spanceships". Once spawned, these units autopilot toward the highest concentration of enemy forces. The "4 New" Transition Obliterate Everything 3
expanded the roster with advanced units like the "Black Hole" ship—which can one-shot almost anything—and the "Artillery" ship for massive shield damage, the community has long looked toward a modern successor. Factions and Mods
: The depth of the series came from its complex tech trees and faction-specific units, such as the Light and Super Carriers. Success often depended on specific modifications, like adding "Cloak" to missile structures or "Hangar mods" to larger vessels. The Spiritual Successor: Annihilate The Spance
The hunger for a "new" way to obliterate everything has led to the development of Annihilate The Spance , a modern mixture of space RTS and autobattler. Modern Refinement
: It retains the core loop of building bases that pump out autonomous fleets but updates the visuals and mechanics for modern platforms. The "Autobattler" Influence
: By leaning into the autobattler trend, the game removes the "boring" aspects of unit management, allowing players to focus entirely on base layout and fleet composition—a direct evolution of the CWWallis formula. Why It Still Works
The enduring appeal of this style lies in its escalation. Whether you are using "Thunder Spears" to clear screen-filling hordes in modern spin-offs or carefully placing a Naval Yard to outproduce a Stardock, the goal remains the same: overwhelming the enemy through superior logistics.
As we move into a new era of strategy gaming, the philosophy of "obliterate everything" continues to adapt, proving that sometimes the best way to move forward is to destroy everything that stands in your way. specific strategy guide
for one of the newer spiritual successors, or do you want to dive deeper into the unit stats of the original trilogy? The Thunder Spears Obliterate Everything! | God of Weapons