Pes 6 Preset Face List Fix May 2026

Old versions of Kitserver (pre-6.5.3) could only map faces for players with IDs below 256 (the generic Konami player range). If you assigned a face to David Beckham (ID 386), the game ignored it. The Fix: Update to Kitserver 6.5.4+ or use the lodmixer.dll from "Superpatch 3.0" which removes the ID limit entirely.

In PES 6, faces are assigned based on two main factors:

If a player has a generic face in your game despite having a real face in the database, it is usually because:

This is the most reliable preset face list fix for custom leagues.


Note to the blogger: Replace the bracketed links and CRC code with your actual file details. Also, include a few screenshots showing a "broken" generic face vs. the "fixed" preset face (e.g., Zidane or Ronaldo Nazário).

The " PES 6 preset face list fix" refers to a community-driven correction for a long-standing issue in Pro Evolution Soccer 6 (PC)

where certain player faces are misaligned, missing, or defaulted to generic models despite having high-quality preset assets available in the game files. Understanding the Preset Face Issue

In the original retail version of PES 6, Konami included hundreds of detailed "preset" faces for licensed players. However, due to database errors or licensing changes right before release, many players were "unlinked" from these presets, leaving them with generic, low-detail faces.

The "Grey Face" Bug: Modern patches often run into a "grey face" issue when high-definition (HD) faces are incorrectly relinked or mapped.

Missing Legacy Faces: Fans often seek "fixes" that bring back preset face libraries from older versions (PES 3 to PES 5) to fill out classic team rosters. How to Fix the Face List

The primary way to fix or expand the preset face list is through the use of Kitserver and dedicated editing tools.

Upgrade Kitserver: Ensure you are using a modern version of Kitserver, such as Kitserver 6.8.1 by Juce, which is widely cited for solving HD face bugs and stabilization issues.

Use PES Editor/Manager: Tools like PES Editor or Pesmanager 1.08 allow you to manually relink players to their correct preset ID.

The "Reset" Method: For certain edited players showing generic features, sometimes simply resetting the player data in the in-game Edit Mode (pressing Triangle on a controller) can force the game to recognize the original preset link.

Facepacks and Mapping: Most modern "fixes" are delivered as "Mega Facepacks" that come with a map.txt file. This file tells the game exactly which player ID should use which specific face texture and 3D model. Recommended Tools for Facemaking

If you are looking to create your own fixes or add custom faces:

GGS (Game Graphic Studio): For importing and exporting face textures.

Photoshop: Essential for editing skin textures before importing.

PES 6 HD Facemaking Tutorial: Detailed guides are available on platforms like Scribd and Facebook community groups that provide base models and neck-connection fixes.

For a step-by-step walkthrough on how to manage and install face lists in PES 6: 07:22

Here’s a short, engaging story built around the search query "pes 6 preset face list fix" — perfect for a forum post, blog entry, or YouTube video intro.


Title: The Last Great Patch

Log Entry – Day 43 of modding PES 6

Marco stared at the cracked, 19-inch monitor. On screen, Adriano—the Imperador—stood frozen in the edit menu. His hair was the wrong shade of black, his brow too flat, his eyes vacant. It wasn't him.

Marco had spent two weeks downloading "ultimate face packs" from dead Russian forums. Each one promised 4,000+ preset faces. Each one crashed the game at 78% load.

The error was always the same: "Invalid preset face ID – slot 4372 conflicts with hairstyle data."

He sighed, scrolling through a 2007 text file called pes_6_preset_face_list_fix.txt. It was uploaded by a ghost user named Kanonier – last seen 2012. The file contained one line of brutal truth:

"The original Konami list is broken. IDs 3000–3102 are mapped to stadium models, not faces. Move all bin files from 3103 upward. Then rebuild the 0_text.afs."

Marco felt a chill. Fourteen years. Fourteen years of players complaining that Cristiano Ronaldo had the wrong jawline, that Messi looked like a generic #7, that Beckham's hair defied physics. And all along, the fix was just… shifting the IDs.

He opened AFS Explorer. Dragged. Dropped. Rebuilt.

The game loaded. 100%. No crash.

Marco navigated to International Cup – Brazil vs. Argentina. There they were: Ronaldo’s shaved head, Ronaldinho’s grin, Crespo’s scruff. Perfect.

He saved the patch as "PES_6_Face_Final_Fixed.afs" and uploaded it to a new thread. He typed the title:

[SOLVED] pes 6 preset face list fix – no more crashes

Then he leaned back. Somewhere, a teenager in 2026 would download this. They’d never know his name. But when they saw Thierry Henry’s collar pop up just right? They’d smile.

And the beautiful game would live on.


Want me to turn this into a step-by-step guide or a mock forum thread with fake usernames and reactions?

PES 6 Preset Face List Fix is a essential community-driven modification designed to resolve technical limitations in the original Pro Evolution Soccer 6 (2006) database. In the retail version, many high-quality player faces are "hidden" or incorrectly indexed, preventing them from appearing in-game even when the files exist in the 0_text.afs Key Features & Benefits Unlocked Likenesses

: Restores hundreds of official Konami-made faces that were otherwise inaccessible in the standard Edit Mode. Database Correction

: Fixes the "face link" errors where players would default to generic models despite having unique preset face IDs. Improved Authenticity

: Licenses and corrects fake player names while simultaneously assigning their correct face models, a feature often bundled in comprehensive patches like the The Original Season Patch Compatibility : Usually works by modifying the unknow_00056.bin

file within the game's root folder, allowing it to function alongside modern graphics mods and lighting patches. Installation Overview To apply this fix, users typically utilize tools like PES6 Hidden Player Editor Pesmanager 1.08 Extract Files : Use a tool to open 0_text.afs and locate the unknow_00056.bin Apply Offsets

: Run the fix tool to rewrite the offsets that link player IDs to their respective face textures. Graphic Enhancements

: For a complete experience, it is often paired with a "Player Lighting Mod" to ensure restored faces don't appear overly shiny or mismatched with the newer stadiums. Community Verdict This fix is highly regarded as a "must-have" for purists. While modern patches like Infinity Season 24

include these fixes by default, manual "preset list fixes" are invaluable for those building custom classic rosters who want to utilize original Konami assets rather than modern community-made faces. Are you planning to install this fix on a vanilla version of the game or as part of a larger patch pes 6 preset face list fix

Fixing the "preset face list" in Pro Evolution Soccer 6 (PES 6)

is a common necessity for modders and players using modern patches or custom facepacks. Because preset faces are often hardcoded or tied to specific ID lists within the game’s database, adding new faces without a proper fix can lead to generic models or game crashes.

The following guide outlines how to fix and expand your PES 6 face list using essential tools like Kitserver and Game Graphic Studio. Master Your Mods: The PES 6 Preset Face List Fix Guide

If you’ve ever installed a facepack only to see "Player 123" with a default, expressionless face, you aren't alone. PES 6 is a classic, but its internal database has strict limits on how many faces it can "recognize" at once. Here is how to fix the preset face list and get those realistic player models working. 1. Why the Faces Aren't Showing

PES 6 uses a Player ID system. Each player in the game database (Option File) has a unique ID. If your new face file doesn't match the ID assigned in the game's internal list, or if the list is limited by original Konami settings, the game defaults to a generic preset. 2. Essential Tool: Kitserver

The most reliable way to "fix" the face list is to bypass the game’s internal limits using Kitserver.

The GDB Folder: Kitserver uses a Folder named GDB where you store faces and hair.

The Map File: Within the GDB/faces folder, there is a map.txt file. This is the "brain" of your face list. You must manually add the player’s ID and the path to their face file here. Example: 1234, "Club/Player_Face.bin" 3. Fixing IDs with Game Graphic Studio (GGS)

Sometimes the "Preset Face" is stuck on a specific skin tone or model type. You can use Game Graphic Studio to open the game's .afs files (usually 0_text.afs) to export or import base textures and ensure the ID matches your patch. 4. Step-by-Step Fix Instructions

Backup Your Option File: Always save a copy of your KONAMI-WIN32PES6OPT file before editing.

Identify the Player ID: Use a tool like PES Editor to find the specific ID of the player whose face is missing.

Update the Map.txt: Open your Kitserver/GDB/faces/map.txt and ensure the ID you found in Step 2 is correctly linked to the new face file.

Check Skin Tones: In the game’s "Edit Player" menu, ensure the Skin Tone (1–4) matches the texture of the face you are adding, or you may see a "neck seam" where colors don't match. 5. Troubleshooting Common Issues

Crashing on Lineup: Usually caused by a corrupted .bin file or a mismatch between the face and hair IDs in the map.txt.

Generic Faces in Master League: If players revert to generic faces in Master League, try resetting their data in Edit Mode by pressing the reset button (Triangle on PS controllers) to force the game to reload the Kitserver assets. Pes 6 Preset Face List Fix Fixed

PES 6 (Pro Evolution Soccer 6) remains a titan in the world of retro football gaming. Even nearly two decades later, the modding community continues to refine its visuals. One of the most common hurdles for modders is the "Preset Face" issue—where custom face patches fail to load, or players appear with generic, distorted features.

This guide provides a comprehensive fix for the PES 6 preset face list, ensuring your legends look like their real-world counterparts. Understanding the Preset Face Conflict

In the original PES 6 engine, players are assigned a "Face Type." This is usually set to either Preset (internal game models) or Special (high-quality unique models).

When you install a face pack or an Option File (OF), the game often looks for a face ID that no longer matches the database. This results in the infamous "Reset" look where a player like Ronaldinho suddenly has a default face and a generic buzzcut. Step 1: The Kitserver Solution

The most reliable way to fix face issues is through Kitserver and its GDB (Game Database) system. Navigate to your PES 6 installation folder. Open the GDB folder inside kitserver. Locate the faces folder and the map.txt file.

Ensure the player’s ID in the map.txt matches their ID in your Option File.

💡 Key Tip: Use a tool like PES Editor to verify player IDs. If the ID in the map file is 450, but the player in your game is 452, the face will never load. Step 2: Fixing the "Preset" Lock with PES Editor Old versions of Kitserver (pre-6

If a player is "locked" to a preset face in the game menu, you cannot easily override it with a custom GDB face without changing their face status. Open your KONAMI-WIN32PES6OPT file using PES Editor. Locate the player you want to fix. Check the Face tab. Change the setting from Preset to Build. Save the Option File.

By switching the status to "Build," you tell the game engine to stop looking at its internal (and often broken) preset list and instead prioritize the external files provided by Kitserver. Step 3: Clearing the Face Cache

Sometimes, the game "remembers" the old preset face even after you've updated the files. To force a refresh: Delete the kitserver/gdb/faces/cache.dat file (if present).

Restart the game. Kitserver will rebuild the face links upon the next launch. Common Troubleshooting The "Gray Face" Bug

If a face appears gray or white, the texture file (.bin or .bmp) is likely the wrong bit-depth. PES 6 requires 8-bit indexed textures. Use a tool like Optix Image Studio to convert your face textures to the correct format. Alignment Issues

If the eyes or mouth are out of place, the "Face Hair" ID in the map.txt is likely mismatched. Ensure you are using the correct head model (Special Hair vs. Regular) for that specific player ID. Summary Checklist for a Perfect Face List

Verify IDs: Use PES Editor to match the Option File to your Map.txt.

Set to Build: Ensure players are not locked to "Preset" in the database. Check Formats: Verify textures are 8-bit indexed.

Kitserver Update: Always use the latest version of Kitserver (6.6.4 is generally preferred).

By following these steps, you can eliminate generic faces and restore the visual fidelity that makes PES 6 a timeless classic. If you want to dive deeper into modding, tell me: Your current Kitserver version (to check compatibility)

The specific patch or Option File you are using (e.g., Shollym, Firebird) Which specific players are showing broken faces

To fix the preset face list, you generally need to address "relinking" issues where the game fails to call the correct face ID for a specific player. This typically occurs when installing high-definition patches or updating old Option Files (.of) for the 2024/25 season. Recommended Fix Methods

Update Kitserver: The most reliable fix for modern HD face bugs is ensuring you are using the latest Kitserver (specifically version 6.8.1 or newer). This version solves compatibility issues with high-resolution face textures that cause the game to crash or display generic faces.

PES Editor Face/Hair Relinking: Use tools like the PES Editor to manually link player IDs to their respective face files. This tool allows you to increase identifier thresholds and save corrected data back into your Option File.

Player ID Matching: If faces are still not appearing, check the player ID in a team editor program. Rename your face file in the GDB/faces folder to match the specific [playerID].bin format required by your current patch.

Reset Data in Edit Mode: For minor glitches where edited faces revert to generic ones, you can sometimes fix this by going into Edit Mode, selecting the player, and resetting their appearance data (pressing Triangle on some controllers) before re-applying the desired face. Key Reference Tools

PES Editor All v6.0: Best for mass-editing databases and hair/face relinking.

PES6 Hidden Player Editor: Useful for editing players with IDs between 6000 and 6390 who might not show up in standard editors.

PESManager 1.08: A versatile legacy tool for modifying Option Files and face assignments on modern Windows versions like Windows 10. Example Preset Face Mapping Makelele Fernando Torres Fabregas Podolski

Detailed AFS maps for these IDs can be found in community-sourced documents like the PES 6 Logo and Kit Details.

The fix depends entirely on which "layer" of the game is broken.