Pixmap Plugin After Effects 【WORKING】

The Good: Pixmap is heavily GPU accelerated. If you have a decent graphics card, you can push grids up to 1000x1000 (one million individual calculations) at real-time framerates.

The Bad: Because it relies on a grid, extremely high-resolution source footage (4K+) will lose fine detail if your grid resolution isn't high enough. Additionally, the plugin works best with hard edges; soft gradients can sometimes produce banding unless you apply dithering to your Driver layer first. Pixmap Plugin After Effects

#include "AE_Effect.h"
#include "AE_EffectCB.h"
#include "AE_Macros.h"

static PF_Err GlobalSetup (PF_InData *in_data, PF_OutData *out_data, PF_ParamDef *params[]) out_data->my_version = AE_VERSION; out_data->out_flags = PF_OutFlag_DEEP_COLOR_AWARE; // 16/32-bit support return PF_Err_NONE; The Good: Pixmap is heavily GPU accelerated

static PF_Err Render (PF_InData *in_data, PF_OutData *out_data, PF_ParamDef *params[], PF_LayerDef *output) // Pixel processing happens here return PF_Err_NONE; For color mapping operations

PF_Err EffectMain (PF_Cmd cmd, PF_InData *in_data, PF_OutData *out_data, PF_ParamDef *params[], PF_LayerDef *output) switch (cmd) case PF_Cmd_GLOBAL_SETUP: return GlobalSetup(in_data, out_data, params); case PF_Cmd_RENDER: return Render(in_data, out_data, params, output); default: return PF_Err_NONE;

For color mapping operations, precompute LUTs:

uint8_t gamma_lut[256];
for (int i = 0; i < 256; i++) 
    gamma_lut[i] = (uint8_t)(pow(i / 255.0f, 1.0f/2.2f) * 255.0f);
// Use LUT inside pixel loop
out->red = gamma_lut[in->red];