Project Cars 2 Randomizer <2K 2024>

This is where PC2 shines. The randomizer can roll the dice on:

| Category | Example Elements | Randomization Logic | |----------|----------------|----------------------| | Car class | GT1, GTE, LMP900, IndyCar | Weighted by frequency of use in real seasons | | Track | Laguna Seca, Spa, Oulton Park | Exclude rain-intolerant tracks if chosen weather has thunderstorms | | Weather segments | 3 segments per race length | Markov chain: % change to intensify or clear | | Starting time | 06:00 to 20:00 | Uniform sampling; night starts allowed with mandatory lights on | | Pit stop rule | None / 1 required / fuel limit 50% | Random boolean with 40% probability of any special rule | project cars 2 randomizer

A common frustration with Project CARS 2 randomizing is the game's strict class rules. If you try to randomize a grid, the game often refuses to put road cars and race cars on the track at the same time due to safety rating logic within the code. This is where PC2 shines

The Fix: To get a truly mixed field (e.g., LMP1 cars fighting through a field of street-legal Mustangs), you must use the "Custom Grid" function. It takes longer, but it bypasses the game's

It takes longer, but it bypasses the game's filter that keeps cars separated by class.

After running thousands of random races, here are the five worst (and best) combos I have generated. Try them if you dare.