Reshade Ray Tracing Shader Rtgi 033 Exclusive May 2026

Reshade Ray Tracing Shader Rtgi 033 Exclusive May 2026

| Setting | Recommended Start | Description | |---------|------------------|-------------| | Quality | High or Ultra | Lower = faster, noisier | | Bounce Lighting | 2 | Number of light bounces (1–4). 2 is balanced. | | Ray Length | 0.20 – 0.35 | How far rays travel (affects darkness of corners) | | Intensity | 0.40 – 0.80 | Brightness of indirect lighting | | AO Strength | 0.30 – 0.60 | Ambient occlusion contrast | | Resolution Scale | 0.50 | Render scale (1.0 is full res but slower) | | Denoise | Temporal (if available) | 0.33 had basic temporal accumulation – expect grain. |

Pascal Gilcher has moved on to RTGI "Mortens" (version 2.0), which uses Machine Learning (ML) denoising. It is incredible, but it requires an NVIDIA RTX 2060 or better to run at 1440p. reshade ray tracing shader rtgi 033 exclusive

That means RTGI 0.33 Exclusive remains the ultimate democratization tool. It allows: | Setting | Recommended Start | Description |

The "exclusive" nature of 0.33—paywalled for a year and then abandoned—has ironically preserved it. Because it is no longer updated, it is stable. It is a time capsule of the perfect balance between visual fidelity and computational cost. The "exclusive" nature of 0

The free version on GitHub (often labeled ReShade_Private_RTGI_v0.33) is usually the "Lite" variant. It lacks the ability to write to the normal buffer, leading to light bleeding through walls.