Reshade Rtgi 0361 <2026>

When moving the camera quickly, you might see a trail of light behind characters.

Unlike native ray tracing, which uses geometry data from the engine (buffers), ReShade RTGI is a post-process effect. It has no access to the game's internal 3D world. It only sees what you see: a flat, 2D image. Version 0.3.6.1 perfected the art of lying convincingly.

The shader works by analyzing the depth buffer (how far away pixels are) and the color buffer (what color those pixels are). It then injects a coarse grid of rays into this 2D projection. When you move your camera, those rays recalculate, creating the "boiling" or "noisy" artifact that RTGI is famous for. Yet, when you stand still, the accumulation buffer kicks in, smoothing the noise into a soft, volumetric glow. reshade rtgi 0361

Why is 0.3.6.1 special? Because it represents the apex of "good enough." Later versions introduced temporal stability (reducing the boil), but they also introduced a clinical sterility. Version 0.3.6.1 retains a certain analog warmth. The noise looks less like a rendering error and more like film grain. It embraces its imperfection.

First, let’s clarify the terminology. RTGI is not a full ray-tracing implementation like NVIDIA’s RTX. Instead, it is a post-processing effect that analyzes the depth buffer and screen-space data to approximate how light bounces off surfaces. Version 0361 sits in a specific historical sweet spot: it was released after the major "next-gen" refactor but before the transition to the newer, more demanding "Radiance" UI. When moving the camera quickly, you might see

Key features of version 0361 include:

Installing the shader is easy; tuning it is the art. Here are the recommended starting points for ReShade RTGI 0361. It only sees what you see: a flat, 2D image

In the pantheon of PC gaming mods, few have sparked as much debate, joy, and technical fascination as Pascal "Marty McFly" Gilcher’s ReShade RTGI. While the world has moved on to native path tracing in Cyberpunk 2077 and Alan Wake 2, a strange thing happened with version 0.3.6.1: development slowed, but reverence grew. This specific build—released just before the developer pivoted to the commercial "Martymod" framework—has achieved a cult status among tinkerers. To understand why a slightly outdated, performance-heavy shader remains the gold standard for retro-lighting is to understand the soul of PC gaming: bending hardware to do things it was never meant to do.

Unlike NVIDIA FrameView or DLSS, installing RTGI requires manual file placement. Here is the exact process for 0361.