While newer versions of the RTGI shader exist, the 0.361 build has gained a cult following among enthusiasts. It strikes a critical balance between computational complexity and visual noise reduction.
Earlier builds were often plagued by heavy flickering and "fireflies" (bright white pixels in shadows) during motion. Later builds sometimes prioritized performance to a fault, losing some of the subtle ambient depth. Version 0.361 introduced refined denoising algorithms that hold up remarkably well even at lower resolutions.
Before diving into the specifics of version 0361, let’s establish the basics. ReShade is a generic post-processing injector for games. It allows developers and artists to create custom shaders (FX files) that alter the game’s render output. reshade rtgi 0361 extra quality
RTGI, or "Ray Traced Global Illumination," is a shader that approximates how light bounces off surfaces. Unlike simple screen-space ambient occlusion (SSAO), which only darkens corners, RTGI analyzes the depth buffer and color buffer to cast light and shadow from nearby surfaces.
The result? Corners are no longer just dark; they are filled with naturally colored bounce light. While newer versions of the RTGI shader exist, the 0
How heavy is 0361 Extra Quality compared to standard RTGI? Testing was done on an RTX 3060 at 1440p in Red Dead Redemption 2.
| Setting | FPS (Avg) | Visual Noise | | :--- | :--- | :--- | | No ReShade | 75 FPS | N/A | | RTGI 0361 (Standard) | 62 FPS | Moderate grain | | RTGI 0361 Extra Quality | 51 FPS | Almost zero grain | | RTGI (New Paid v5) | 48 FPS | Zero grain | Lower-end GPUs and integrated GPUs may not be
Verdict: You lose roughly 15 FPS compared to the standard version but gain image stability that rivals the paid version.
Unlike standard screen-space ambient occlusion (SSAO) or screen-space reflections (SSR), RTGI traces rays from every pixel to simulate how light bounces off surfaces. The “Extra Quality” preset is the most computationally expensive setting in v0.361.
Key difference from lower presets (Performance/Balanced):