local DataStoreService = game:GetService("DataStoreService") local serverStore = DataStoreService:GetDataStore("ServerBrowserData") local HttpService = game:GetService("HttpService")-- Heartbeat function while task.wait(30) do local data = JobId = game.JobId, Players = #game.Players:GetPlayers(), MaxPlayers = game.Players.MaxPlayers, Map = game:GetService("Lighting").MapName.Value, -- Custom Map variable LastUpdate = os.time()
local success, err = pcall(function() serverStore:SetAsync(game.JobId, HttpService:JSONEncode(data)) end) if not success then warn("Heartbeat failed: ", err) endend
-- Cleanup when server shuts down game:BindToClose(function() serverStore:RemoveAsync(game.JobId) end)Roblox SERVER BROWSER SCRIPT
If you want, I can provide a concise example Lua client-server code skeleton (no external scraping) that demonstrates a basic paginated server list and Teleport join flow. If you want
While the API does not always return precise ICMP ping data, it often returns a server region or a relative performance score. Scripts can color-code servers (Green/Yellow/Red) based on this data to help users avoid laggy instances. err = pcall(function() serverStore:SetAsync(game.JobId