Rome Total War Alexander Unit Id List High Quality — Repack
In the pantheon of strategy gaming, few expansions possess the focused ferocity of Rome Total War: Alexander. Released in 2006, this standalone expansion compressed the sweeping scale of the original into a razor-sharp campaign about ambition, logistics, and the godlike march of a young king. Yet, beneath the surface of its dynamic battle maps and fatigue mechanics lies a rigid backbone: the Unit ID List. For the community of modders, archivists, and hardcore players—particularly those working with a "High Quality Repack" (a stable, compressed, often no-CD or optimized version of the game)—mastering this list is not merely technical; it is a rite of passage.
Introduction Rome: Total War - Alexander is the second expansion pack for the original game, offering a tighter, more challenging campaign focused on Alexander the Great’s conquest of the Persian Empire. Unlike the vast sandbox of the original game, Alexander relies on specific, elite armies.
For modders, scenario creators, or players using console commands to enhance their single-player experience, having the correct Unit IDs is essential. Below is a high-quality, categorized list of every unit in the game, including their unique identifiers.
Once you have a high quality repack installed, you’ll find a folder named /alexander/data/. Inside the text files, you discover the Unit ID List. This isn't a glamorous document; it's a raw, uncommented list of internal names like greek_elite_infantry_phalanx, persian_immortals, and alexander_horse_guards. rome total war alexander unit id list high quality repack
Why is this list so powerful?
For the Casual Player (Cheating with Style):
Using the console (press ~), you can summon any unit instantly. But you need the exact ID. For example, typing create_unit "Alexandria" "greek_royal_phalanx" 3 3 3 3 feels like casting a spell. Without the ID list, you’re guessing. With the high quality repack’s clean ID list (free of the typos found in old CD versions), you can instantly create a stack of Silver Shields and watch them mulch through Persian levies.
For the Modder (Archaeology of Code): The Alexander expansion is unique. It introduced "Hero" units (the only time RTW had single-entity generals like the later Warhammer games). The unit IDs reveal hidden relics: In the pantheon of strategy gaming, few expansions
A high quality repack ensures these IDs are uncorrupted. In corrupted repacks, these IDs become hex-nonsense like _p3rs14n_3l1t3.
Overall Verdict: 9/10 – Essential tool for modders, handy for debug enthusiasts
This repack isn’t a game patch or a graphical mod; it’s a curated reference document (usually a .txt, .xls, or .pdf file) that compiles all unit IDs from Rome: Total War – Alexander expansion. For anyone editing export_descr_units.txt, scripting battles, or creating custom scenarios, this is gold. A high quality repack ensures these IDs are uncorrupted
| Unit Name | Unit ID | Description |
| :--- | :--- | :--- |
| Scythian Noble Cavalry | scythian noble cavalry | Heavily armored horse archers/melee hybrid. |
| Scythian Horse Archers | scythian horse archer | Fast skirmishers. |
| Scythian Chariots | scythian chariot | Shock chariots. |
| Head Hunting Maidens | scythian maiden | Unique infantry with high morale. |
Even in a high-quality repack, the Unit ID List has ghosts. Some IDs (like alexander_peltast) are defined in the EDU but never spawned in the campaign script. Others, such as rebel_brigand, cause a soft-lock if recruited. A true "high quality" repack includes a readme file listing these "orphaned IDs."
Furthermore, modern players on Windows 10/11 often find that the Alexander expansion fails to recognize custom IDs due to User Account Control (UAC) blocking the alexander/data folder. The solution is to run the repack's executable as an administrator—a step that preserves the integrity of the Unit ID List’s write permissions.