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Rtgi — 01702 Release Fixed
The release fixed the above issues through the following technical implementations:
The original RTGI 01702, while promising on paper, suffered from four major categories of failure:
Before dissecting the fix, it is important to understand what RTGI 01702 aims to accomplish. RTGI stands for Realtime Global Illumination—a rendering technique that simulates how light bounces off surfaces to create indirect lighting, soft shadows, and color bleeding. Unlike screen‑space effects or baked lightmaps, RTGI calculates light paths in real time, dramatically increasing visual fidelity in games and 3D applications.
The 01702 designation refers to a specific developmental build (likely dated February 2017 or a versioning scheme such as 0.17.02). This build introduced:
However, as many users quickly discovered, the initial “01702” release was marred by bugs that made it nearly unusable for daily driving.
This release (0.1702) addresses critical issues found in v0.1701, including stability fixes, rendering corrections, and improved compatibility with recent driver updates. No new features are introduced — the focus is entirely on bug resolution and performance consistency.
The fixed version, often labeled RTGI_01702_FIXED or 01702_rev2, addresses every major complaint. Here is the breakdown:
These issues led to a flood of bug reports on GitHub, ReShade forums, and Discord channels. Users demanded a “release fixed” version—and developers delivered.
If you have the file and want to confirm it is the "Fixed" version:
Note: RTGI is a Patreon-supported project. Version numbers like "01702" often appear in user-file-management systems or logs rather than official marketing. Always download the latest version from the official developer sources to ensure the fixes are active.
The RTGI 0.17.0.2 release, developed by Pascal Gilcher (also known as Marty McFly), was a specific beta update for the ReShade Ray Traced Global Illumination shader, released on October 30, 2020. This shader is used to add dynamic, realistic lighting and global illumination to video games that do not natively support ray tracing. Key Fixes and Changes in RTGI 0.17.0.2 rtgi 01702 release fixed
This specific beta version focused on stability and minor optimizations for the ReShade environment. While detailed public changelogs for older beta versions are often hosted behind the Pascal Gilcher Patreon, common community-reported fixes for this era of RTGI included:
Performance Stability: Enhancements to ensure more consistent frame times when the global illumination pass is active.
Depth Buffer Interaction: Improvements to how the shader interacts with different depth buffer formats in various DirectX versions.
Artifact Reduction: Fixes for light leaking or "ghosting" artifacts that were prevalent in earlier 0.16.x versions. Important Notes for Users
Legacy Version: As of 2026, version 0.17.0.2 is considered extremely outdated. The shader has progressed through numerous iterations (e.g., versions 0.33, 0.36, and beyond), which offer significantly better accuracy, performance, and features.
Access: RTGI is a premium shader. The latest official builds and support are available through the creator's Marty's Mods Patreon or the PGHub Discord server.
Usage Requirement: To use this or any version of RTGI, you must have ReShade installed for your specific game. Installation Basics Ensure ReShade is installed in your game's directory.
Place the qUINT_rtgi.fx and its associated texture folders into the reshade-shaders directory.
In-game, open the ReShade menu (typically the Home key) and enable the RTGI shader.
Verify that your Depth Buffer is correctly configured in the ReShade "Edit" or "DX11/12" tabs for the lighting to display properly. Compatibility - ReShade The release fixed the above issues through the
It sounds like you're diving into the history of RTGI (Ray Traced Global Illumination), the famous ReShade shader created by Pascal Gilcher (also known as Marty McFly).
While the exact phrase "rtgi 01702 release fixed" could refer to a few different things—most likely the 0.17.0.2 beta release or a specific bug fix related to flickering—I’ll assume you're looking for the story of that era when ray tracing first became a reality for "everyday" PC games.
The Legend of Version 0.17.0.2: Bringing Light to the Shadows
Once upon a time, in the late 2020s, the world of PC gaming was divided. On one side were the titans with their expensive RTX cards; on the other, millions of players with older GPUs who could only dream of realistic light bounces and deep shadows. In a small corner of the internet, a modder named Pascal Gilcher
was writing code that shouldn't have worked. He was building RTGI, a shader that used a clever trick called "Screen Space Ray Tracing" to simulate light in games that were never built for it.
The Release of 0.17.0.2On October 30, 2020, Pascal dropped a crucial update: Beta version 0.17.0.2. At the time, early versions of the shader were plagued by "light flickering." Imagine playing GTA V or Skyrim, and every time you moved the camera, the shadows would strobe like a neon sign in a rainstorm.
This specific release was part of the "fixing" era. It introduced workarounds and patches that significantly reduced that flickering, making the lighting feel "solid" and grounded for the first time. For the community, "01702" became a landmark version—it was the moment the shader went from a "cool experiment" to something you could actually play a whole game with.
The "Fixed" LegacyYears later, RTGI has evolved into the iMMERSE Pro suite, outperforming even some official industry standards. But veterans of the modding scene still remember the days of 0.17.0.2, when a single zip file and some careful depth buffer tweaking could turn a ten-year-old game into a next-gen masterpiece.
Was this the specific "01702" update you were thinking of, or
Lighting Up the Dark: Why RTGI 0.17.0.2 is the Fix We Needed However, as many users quickly discovered, the initial
If you’ve been following the world of post-process modding, you know that RTGI (Ray Traced Global Illumination) Marty’s Mods
is the secret sauce that brings modern lighting to classic and modern titles alike. However, even the best shaders run into bugs. Today, we’re diving into why the 0.17.0.2 release
is a critical update for anyone looking to push their game’s visuals to the limit. The Problem: When Light Goes Rogue
Before this specific patch, many users reported intermittent issues that broke the immersion: Buffer Flashing: Sudden flashes during high-intensity scenes. Depth Map Conflicts:
RTGI often struggled with certain anti-aliasing settings, leading to "halos" or disconnected shadows. Stability: Crashing during scene transitions in heavy titles like Cyberpunk 2077 The 0.17.0.2 Solution
The 0.17.0.2 release wasn't just a minor tweak; it was a "fix-it" update aimed at core stability. Here is what changed: Refined Denoiser Logic
The denoiser is now much more aggressive at cleaning up "speckle" artifacts without losing the sharp detail of indirect shadows. This is a game-changer for lower-end GPUs that can’t run at high ray counts. Improved UI State Retention
Ever spent 20 minutes fine-tuning your bounce lighting only for it to reset? This release fixed several bugs related to how the
interface remembers your specific shader variables across game restarts. Depth Access Consistency
By improving how the shader hooks into the game's depth buffer, the "bleeding" effect—where light seems to pass through solid walls—has been significantly reduced. Is It Worth the Upgrade? In a word:
While later versions like the "iMMERSE" series introduce newer features, RTGI 0.17.0.2
remains one of the most stable builds for players who want a "set it and forget it" experience. It provides that signature photorealistic bounce lighting without the overhead of experimental features that can tank your frame rate. How to Get It To ensure you’re running the fixed version: Check your Marty’s Mods Patreon for the 0.17.0.2 archive. Ensure your ReShade version is 4.9 or higher for maximum compatibility with the depth buffer fixes. Are you seeing a frame rate hit with the new denoiser? Let us know your specs and settings in the comments below! section or specific recommended settings for mid-range GPUs to this post?





