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Save Editor Rxdata Review

import marshal
# Note: Python's marshal is not identical to Ruby's.
# Use rpgmaker-rxdata library or load as binary + manual parsing.

Better: Use Ruby via RGSS or standalone:

require 'objspace'
save = Marshal.load(File.binread("Save01.rxdata"))
save[5].hp = 9999  # index 5 is $game_actors array
File.binwrite("Save01_edited.rxdata", Marshal.dump(save))

You can even build a GUI with Shoes or GTK2 for non-programmers.


Modify the save data as desired, such as: save editor rxdata

Launch PokeGen (or converted PKHeX). Use File > Open and change the file filter to "All Files" or specific "Raw Save." Select your .rxdata file. If the editor recognizes the save, you will see your trainer card, party, and PC boxes.

If you can load or construct the Ruby object externally: import marshal # Note: Python's marshal is not

require 'marshal' # not necessary; Marshal is built-in
data = ... # construct or load the Ruby object
File.open("Output.rxdata", "wb")  f.write(Marshal.dump(data)) 

Once you are comfortable with simple edits, explore these advanced features unique to Rxdata manipulation.

Launch your emulator and load the ROM. Pick "Continue" from the main menu. Your edits should appear instantly. Congratulations—you have just mastered the save editor rxdata workflow. Better: Use Ruby via RGSS or standalone: require


No guide would be complete without addressing the headaches.

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