If you want, I can:
Script Hook V .NET is an essential community-driven ASI plugin that allows Grand Theft Auto V
to run scripts written in any .NET language (C#, VB.NET). For users specifically on GTA 5 Version 1.41 (the Smuggler’s Run update released in August 2017), using this tool requires matching it with legacy versions of Script Hook V to maintain compatibility. Core Purpose and Compatibility
Grand Theft Auto V version 1.41 (Build 1180, the "Smuggler's Run" update), using the correct version of Script Hook V .NET
is essential for running mods written in languages like C# or VB.NET
. Because modern versions of these tools are designed for the "Enhanced" or latest "Legacy" editions, you must ensure you use compatible legacy files to avoid "Script Hook V Critical Error" crashes. 1. Essential Prerequisites
Before installing the .NET hook, you must have the following core components: Script Hook V (Original)
: Download the version compatible with v1.41 (often found in older version archives like ASI Loader : Usually provided as dinput8.dll within the Script Hook V package. Software Frameworks Microsoft .NET Framework 4.8 or higher and the
Microsoft Visual C++ Redistributable for Visual Studio 2019 (x64) 2. Installation Steps script hook v dot net gta 5 version 1.41
For version 1.41, follow these steps to manually install the community-driven .NET plugin: How To Install Script Hook V .Net Enhanced - Step By Step 28 Dec 2025 —
version 1.41 (the "Smuggler’s Run" update released in August 2017), Script Hook V .NET (SHVDN) acts as a critical bridge that allows you to run complex mods written in .NET languages like C#.
While newer "Nightly" builds of SHVDN are now common for modern GTA versions, version 1.41 users typically rely on older, stable releases (like v2.10.x or early v3 builds) to maintain compatibility. Core "Deep" Features
SHVDN provides several advanced capabilities that standard C++ Script Hooks do not:
Managed Runtime Environment: Unlike standard Script Hook V which uses C++, SHVDN provides a "managed" environment. This means better memory management and fewer "hard" crashes that would otherwise close the entire game.
Object-Oriented API: It translates complex game engine tasks into simple, readable code. For example, a modder can use World.CreateVehicle instead of manually handling low-level memory pointers.
Live Script Reloading: You can press Insert (by default) while the game is running to reload all scripts in the /scripts folder. This is essential for developers or users testing multiple mods without restarting GTA V.
In-Game Console: Provides a command-line interface (usually via the ~ key) for debugging, checking version warnings, and entering manual script commands. If you want, I can:
Direct Access to Handling Data: Advanced versions allow scripts to modify vehicle handling parameters—like BoostMaxSpeed or TractionCurveLateral—in real-time, enabling sophisticated vehicle overhaul mods. Requirements for Version 1.41
To get SHVDN working on this specific legacy version, you need: Releases · scripthookvdotnet/scripthookvdotnet - GitHub
Script Hook V .NET version 1.41 (v1.0.1180.1), you must use a compatible version of both the base Script Hook V community plugin
. Since version 1.41 is an older "Legacy" version of the game, the latest nightly or enhanced builds may not function correctly. Required Files for Version 1.41 For this specific game version, you typically need Script Hook V .NET v2.10.7 or earlier. Base Script Hook V
: You need the version that specifically matches build 1.41. You can find archived versions on Script Hook V .NET
: v2.10.7 is the community standard for older builds. It is available via the official GitHub Releases GTA5-Mods Tools section Features Enabled Installing this tool allows you to: How To Install ScriptHookVDotNet.
For the modding community of Grand Theft Auto V, few tools are as foundational as Script Hook V (by Alexander Blade) and its managed-code counterpart, Script Hook V .NET (by Crosire). These libraries allow players to run custom scripts (ranging from simple vehicle spawners to complete gameplay overhauls) that extend the life of the game.
However, modding GTA V comes with a critical constraint: version matching. Rockstar Games frequently updates GTA V, often breaking existing mods. This article focuses on the specific, now-legacy version: GTA V 1.41 and its relationship with Script Hook V .NET. Script Hook V
Why go through the hassle of hunting for script hook v dot net gta 5 version 1.41? Because these legendary mods never updated:
Enhanced Native Trainer (ENT) v1.4
Vehicle Cannon & Ramp Buggy Toolkit
Menyoo (Legacy Peninsula build)
Assuming you have successfully downgraded your GTA 5 to version 1.41 or have an untouched backup, follow these steps meticulously.
Back in late 2017/early 2018, GTA 5 version 1.41 was current. It introduced the Doomsday Heist, the Avenger, the Jetpack, and the Deluxo. From a modding perspective, it was perfect:
However, when Rockstar released the Southern San Andreas Super Sport Series (1.43) and later the Arena War update (1.46), they changed how scripts handle vehicle data and memory pools. By the time the Diamond Casino & Resort (1.48) arrived, many mods written for 1.41 were completely broken.
Thus, users began downgrading their Steam or retail copies to 1.41 to preserve the modding ecosystem.
Cause: You have leftover .dll files from other mods (NativeUI, LemonUI) compiled for newer versions.
Fix: In your scripts folder, delete any UI library .dll files. For v1.41, you must use NativeUI 1.7 specifically, not LemonUI.
Even if you think you have them, reinstall the latest Visual C++ Redistributables (x64). Version 1.41 is picky about old VS2013 runtimes. Install the AIO (All-In-One) package.