| Game Title | BIN/CUE Size | CHD Size | Space Saved | | :--- | :--- | :--- | :--- | | Nights into Dreams | 620 MB | 210 MB | 66% | | Radiant Silvergun | 680 MB | 340 MB | 50% | | Panzer Dragoon Zwei | 650 MB | 280 MB | 57% |
CHD takes those 30+ track files and bundles them into one single file. No more hunting for missing audio tracks or accidentally breaking the game by moving the CUE file but forgetting the BIN files. If you have the CHD, you have the whole game.
Not every compressed format works well for emulation. You might be familiar with:
CHD is unique because it was built with emulator developers’ needs in mind. Here is how it wins for Saturn emulation:
You cannot simply put a CHD file onto an SD card or ODE (Optical Drive Emulator) like the Fenrir or Satiator directly.
Yes.
chdman extractcd -i "Game.chd" -o "Game.cue" -ob "Game.bin"
Note: The extracted BIN will be identical to the original.
| Game Title | BIN/CUE Size | CHD Size | Space Saved | | :--- | :--- | :--- | :--- | | Nights into Dreams | 620 MB | 210 MB | 66% | | Radiant Silvergun | 680 MB | 340 MB | 50% | | Panzer Dragoon Zwei | 650 MB | 280 MB | 57% |
CHD takes those 30+ track files and bundles them into one single file. No more hunting for missing audio tracks or accidentally breaking the game by moving the CUE file but forgetting the BIN files. If you have the CHD, you have the whole game.
Not every compressed format works well for emulation. You might be familiar with:
CHD is unique because it was built with emulator developers’ needs in mind. Here is how it wins for Saturn emulation:
You cannot simply put a CHD file onto an SD card or ODE (Optical Drive Emulator) like the Fenrir or Satiator directly.
Yes.
chdman extractcd -i "Game.chd" -o "Game.cue" -ob "Game.bin"
Note: The extracted BIN will be identical to the original.