If you’re on the SFS Steam version or use mods, the possibilities expand:

Example modded blueprint: Use a 12m-wide fuel tank as the warhead, propelled by 6 modified Frontier engines. Aim for a small moon at 5,000 m/s – the result will be a visible terrain deformation (mod-dependent).

Nuclear propulsion in real life offers double the efficiency of chemical rockets. In SFS, replicating this requires clever staging and fuel management. A well-made SFS nuke blueprint can:

| Mistake | Fix | |---------|-----| | Using nuke stage during ascent | Only fire in vacuum | | Too few fuel tanks | Nuke needs lots of fuel to be useful | | Overheating (mods only) | Add radiators | | Forgetting decoupler between nuke stage and booster | Add separator |


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