8. Accurate Percentage Display The vanilla game only shows whole numbers. Skacat’s mod shows decimals (e.g., 45.78%), perfect for tracking practice runs.
9. FPS Unlocker (Beyond 360) Breaks the frame cap. Play Geometry Dash at 500+ FPS for reduced input lag (requires a high refresh monitor).
10. Custom Death Sound Remover Got tired of the "Oof" sound? Silence it. skacat geometry dash noclip mod menu 22 best
11. Hitbox Viewer Draws red boxes around every obstacle. Even with Noclip active, this helps you understand why levels are hard.
12. Trail Editor Customize the color length and opacity of your player's trail without modifying game files. toon | In the modding community
Hold jump to ascend to heaven. Or disable gravity entirely and drift through levels like a confused UFO.
| # | Feature | What it does | |---|---------|---------------| | 1 | Noclip | Walk through solid objects | | 2 | Hitbox display | See collision zones | | 3 | Infinite jumps | Unlimited jump buffer | | 4 | No gravity | Float freely | | 5 | Speed modifier | 0.1x – 10x game speed | | 6 | Auto-checkpoints | Never restart from 0% | | 7 | Level skip | Jump to any % | | 8 | Force complete | Beat level instantly | | 9 | Unlock all icons | Every cube, ship, ball | | 10 | Unlock all colors | Customize freely | | 11 | No crash | Survive death triggers | | 12 | Show FPS / debug | Performance overlay | | 13 | Portal lock | Ignore size/speed changes | | 14 | No reverse | Disable backward portals | | 15 | No mirror | Stop flipped gameplay | | 16 | Song bypass | Play custom tracks | | 17 | Practice hack | Start at any checkpoint | | 18 | Death recorder | Save last 10 seconds | | 19 | Bot mode | Let AI play for you | | 20 | Clickbot | Auto-click patterns | | 21 | Frame advancer | Step through frames | | 22 | Custom shaders | Neon, thermal, toon | perfect for tracking practice runs.
In the modding community, "best" is synonymous with "stable." A poor implementation of noclip in 2.2 often resulted in the game crashing upon entering a specific portal or collecting a specific item. The "best" menus are those that utilize the MinHook library or similar hooking techniques to safely redirect the game's collision functions without corrupting the memory stack.