Relentless Beats
sm64config.txt

Sm64config.txt

disable_camera_collision = 0 analog_deadzone = 20 rumble = 1

Example (representative):

# Graphics
fullscreen = 1
resolution_width = 1920
resolution_height = 1080
vsync = 0
bilinear_filter = 1
# Audio
volume_music = 0.8
volume_sfx = 0.9
# Controller
controller_type = xinput
deadzone = 0.15
invert_y = 0
# Cheats / gameplay
start_with_120_stars = 0
enable_debug_mode = 0

The location depends entirely on your setup: sm64config.txt

| Argument | Syntax | Effect | | :--- | :--- | :--- | | --dsu | --dsu IP PORT | Enables DSU Client controller (for Motion control/gyro on PC). | | --deadzone | --deadzone 0.0-1.0 | Stick deadzone. Default 0.3. Lower to 0.1 for pro controllers. | | --input | --input N | Override controller mapping index. | disable_camera_collision = 0 analog_deadzone = 20 rumble =

| Aspect | Details | |--------|---------| | Full name | SM64 Configuration Text | | Associated games | Super Mario 64 PC ports (sm64ex, Render96, etc.) | | File type | Plain text, key-value pairs | | Default location | Same folder as game executable | | Encoding | ASCII (no BOM) | | Load time | At game startup | | Missing file effect | Uses hardcoded defaults (no crash) | | Editable with | Notepad, VS Code, any text editor | | Risk level | Very low (malformed entries just ignored) | The location depends entirely on your setup: |


If you need the exact list of valid keys for a specific version of sm64ex, Render96, or another fork, provide the fork name and I can generate that subset.


If you open sm64config.txt with a text editor (like Notepad, Notepad++, or VS Code), you will see a list of parameters. While the specific options can vary based on which "fork" (version) of the game you are playing, here are the standard categories you will encounter.

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sm64config.txt